Search found 170 matches
- Fri Dec 14, 2012 12:05 am
- Forum: Libraries and Tools
- Topic: Pixel art with GLSL cel shade lighting concept
- Replies: 67
- Views: 128844
Re: Pixel art with GLSL cel shade lighting concept
I couldn't believe I didn't see this thing earlier, this stuff is amazing! I'm not going to open this and look at code because graphics code (Shaders especially) scares me, but great job! Looks like you put a lot of time into this.
- Thu Dec 13, 2012 2:42 am
- Forum: Support and Development
- Topic: The "Zilarrezko needs help" post
- Replies: 17
- Views: 6922
Re: The "Zilarrezko needs help" post
Well you can make the thing look pretty later, but a simple way to get text inputted is shown right on the love.keypressed() page on the wiki. function love.keypressed(key, unicode) -- ignore non-printable characters (see http://www.ascii-code.com/) if unicode > 31 and unicode < 127 then player.name...
- Wed Dec 12, 2012 8:15 pm
- Forum: General
- Topic: Ludum Dare 25 joinings
- Replies: 34
- Views: 14418
Re: Ludum Dare 25 joinings
I might participate in the jam. Depends if my friends are going to help me with it or not.
- Tue Dec 04, 2012 11:35 pm
- Forum: General
- Topic: Your coding music?
- Replies: 28
- Views: 12751
Re: Your coding music?
Straight No Chaser.
An a capella group that mostly covers other songs, but makes them more awesome. Look them up, they're pretty good.
An a capella group that mostly covers other songs, but makes them more awesome. Look them up, they're pretty good.
- Mon Dec 03, 2012 11:15 pm
- Forum: Games and Creations
- Topic: PlatformGuy! V0.4
- Replies: 63
- Views: 28946
Re: PlatformGuy! V0.4
I'm sorry, make thatWolfNinja2 wrote: EDIT: I tried the for loop you suggested, does not work, says expected userdata.
Code: Select all
for i = 1, P_bullets do
g.draw(B_pic, i*32, 26, math.rad(-90), 4, 4)
end
- Mon Dec 03, 2012 3:48 am
- Forum: Games and Creations
- Topic: PlatformGuy! V0.4
- Replies: 63
- Views: 28946
Re: PlatformGuy! V0.4
The animation plays in mid air which is kind of weird. I found the secret, and I DIDN'T USE THE CODE TO HELP. But here are some comments on your code. You forgot to set the gamestate back to level 1 so we instantly start on level 4. That also showed me you're using separate gamestates for each diffe...
- Sun Dec 02, 2012 6:36 am
- Forum: Support and Development
- Topic: Slow Game (Windows only?)
- Replies: 3
- Views: 1726
Re: Slow Game (Windows only?)
I am "his friend" and we've figured out the problem. We had background tiles, and for each of those tiles we made an object and made it passive rather than just having it stored in our map table. So for background tiles we were calling calculatemtd every frame, and that really ate up FPS. ...
- Sat Nov 24, 2012 9:26 pm
- Forum: Support and Development
- Topic: Removing Specific Subtables?
- Replies: 14
- Views: 10563
Re: Removing Specific Subtables?
Don't know what you're talking about now. For me when you shoot the enemies they get removed. Is that not the intended effect, if so, what is?
- Sat Nov 24, 2012 8:51 pm
- Forum: Support and Development
- Topic: Removing Specific Subtables?
- Replies: 14
- Views: 10563
Re: Removing Specific Subtables?
Sorry for being a nuisance ;/ It's always best to ask questions and understand the topic we're trying to teach you about, even if it does take lots of questions. That way you can learn how to do it yourself rather than coming back here all the time. The code I was posting did what Dattorz said, but...
- Sat Nov 24, 2012 6:53 am
- Forum: Support and Development
- Topic: Removing Specific Subtables?
- Replies: 14
- Views: 10563
Re: Removing Specific Subtables?
I'd do the remove function like this:
Is that what you're looking for?
Code: Select all
for i = #enemy, 1, -1 do
if enemy[i].remove then
table.remove(enemy, i)
end
end