yes we have rounded boxes ...
just the polygon for now, but soon will become a Rectangle feature
Search found 96 matches
- Thu Apr 30, 2009 1:34 am
- Forum: Libraries and Tools
- Topic: LOVEly Eyes (GUI Toys) update of 2009-06-26
- Replies: 54
- Views: 26831
- Wed Apr 29, 2009 9:58 am
- Forum: Libraries and Tools
- Topic: LOVEly Eyes (GUI Toys) update of 2009-06-26
- Replies: 54
- Views: 26831
Re: LOVEly Eyes (GUI Toys) update of 2009-04-28b
hey masters of the universe any idea why the gradient dont work on Xubuntu ? is a pretty simple code :D Gradient = {} Gradient.__index = Gradient Gradient.VERTICAL = 1 Gradient.HORIZONTAL = 2 -- create the new text object function Gradient:new(color1,color2) local me = {} setmetatable(me, Gradient) ...
- Wed Apr 29, 2009 3:04 am
- Forum: Libraries and Tools
- Topic: LOVEly Eyes (GUI Toys) update of 2009-06-26
- Replies: 54
- Views: 26831
Re: LOVEly Eyes (GUI Toys) update of 2009-04-28b
minor bug fixing
- character length in text,button,edit now can support chars from the Keyboard class
- changed button to reverse gradient only when it clicks
- character length in text,button,edit now can support chars from the Keyboard class
- changed button to reverse gradient only when it clicks
- Tue Apr 28, 2009 9:52 pm
- Forum: Support and Development
- Topic: Physics Pause Simulation
- Replies: 3
- Views: 2221
Re: Physics Pause Simulation
I had the same problem, and for any reason it seems that the position of the physical objects are related to the screen itself instead of related to the current window, When I was doing my water simulation I saw that behavior like shaking the objects around when dragging the window EDIT try to run t...
- Tue Apr 28, 2009 8:08 pm
- Forum: Libraries and Tools
- Topic: LOVEly Eyes (GUI Toys) update of 2009-06-26
- Replies: 54
- Views: 26831
Re: LOVEly Eyes (GUI Toys) update of 2009-04-28
great idea about the button will change the border width in 1 point in order to highlight, I think will be enough, and reverse the gradient only when the click happens. aha ! will be great to have different keyboard supports ! later I will publish these changes, and the fix that I made for the keybo...
- Tue Apr 28, 2009 11:37 am
- Forum: Libraries and Tools
- Topic: LOVEly Eyes (GUI Toys) update of 2009-06-26
- Replies: 54
- Views: 26831
Re: LOVEly Eyes (GUI Toys) update of 2009-04-28
I believe I found the bug about the extended chars, the Font:getWidth was not calculating the correct width for chars like "ç" and "ã" so I add a conversion table to the Keyboard and if the component has a Keyboard layout set will use it to calculate the correct width this is the...
- Tue Apr 28, 2009 3:27 am
- Forum: Libraries and Tools
- Topic: LOVE videos in portuguese
- Replies: 0
- Views: 3047
LOVE videos in portuguese
This is the first one of the basics in portuguese
http://www.athanazio.com/2009/04/28/cri ... d-licao-1/
http://www.athanazio.com/2009/04/28/cri ... d-licao-1/
- Tue Apr 28, 2009 3:15 am
- Forum: Libraries and Tools
- Topic: LOVEly Eyes (GUI Toys) update of 2009-06-26
- Replies: 54
- Views: 26831
Re: LOVEly Eyes (GUI Toys) update of 2009-04-28
exciting new features ! - new component button (athanazio) . the base color of the button can be changed ... lovely buttons.png - more bug fixing in the edit component (robin/athanazio) - new Keyboard layout pt_BR implemented (athanazio) . still in tests, the calculation of the char width seems to b...
- Sat Apr 25, 2009 1:40 pm
- Forum: Libraries and Tools
- Topic: water simulation
- Replies: 18
- Views: 4591
Re: water simulation
# Sometimes I have collisions with 'ghosts' and no collisions with water?! hummm # Size difference looks ugly (drawing over the container) I think I use water with different sizes could help on that one, but about drawing over the container ... I can remove the container heheheh thanx for the comme...
- Sat Apr 25, 2009 1:25 pm
- Forum: Libraries and Tools
- Topic: LOVEly Eyes (GUI Toys) update of 2009-06-26
- Replies: 54
- Views: 26831
Re: LOVEly Eyes (GUI Toys) update of 2009-04-24
I run in the ignore list direction with the expectation to grab the extended chars from another languages keyboards, anyone can test if its working properly with extended chars ? - lets see if I can shoot some other components this weekend. Robin if you have some time, do you mind on changing the ed...