Search found 380 matches
- Fri Jan 06, 2017 9:26 pm
- Forum: Support and Development
- Topic: Accumulating Frames
- Replies: 9
- Views: 4965
Accumulating Frames
I'm porting a pathtracer to LÖVE but I'm having trouble collecting&averaging frames using GLSL & Canvases. Anyone ideas? What I currently have : newRenderFrame = love.graphics.newCanvas(Width,Height) love.graphics.setCanvas(newRenderFrame) love.graphics.setShader(RenderShader) love.graphics....
- Fri Jan 06, 2017 4:53 pm
- Forum: Games and Creations
- Topic: Menger Sponge Explorer
- Replies: 41
- Views: 31909
Menger Sponge Explorer
Edit : Pathtracer Added! Edit : Movement and 'slider' controls are now scancodes and fractal iteration loop is unfolded. Edit : Movement speed can be changend and camera is now proper thanks to raidho36. Edit : Sun position editable. Edit : Fixed for some users. Edit : All controls scancodes. Edit :...
- Fri Jan 06, 2017 4:52 pm
- Forum: Games and Creations
- Topic: GLSL Mandelbrot
- Replies: 8
- Views: 7047
Re: GLSL Mandelbrot
Thanks for the clarification on the mini-Mandelbrot colour. I said: It would be nice if it zoomed towards the mouse instead of using keys, à la Xaos. And here's a function to do that: local function PanTowardMouse(oldzoom, newzoom) local mx, my = love.mouse.getPosition() -- Transform mouse coords t...
- Fri Jan 06, 2017 1:20 pm
- Forum: Games and Creations
- Topic: GLSL Mandelbrot
- Replies: 8
- Views: 7047
Re: GLSL Mandelbrot
Very cool. I take it it's single precision, right? It would be nice if it zoomed towards the mouse instead of using keys, à la Xaos. Is there any reason why some mini-Mandelbrots are blue instead of black? I take it that has to do with smoothing function edge cases; messing around with maximum numb...
- Thu Jan 05, 2017 10:35 pm
- Forum: Games and Creations
- Topic: GLSL Mandelbrot
- Replies: 8
- Views: 7047
GLSL Mandelbrot
Explore the wonders of floating point precision errors.
All mouse controlled, you can even change the render resolution for screenshots .
http://www.iquilezles.org/www/articles/ ... smooth.htm
All mouse controlled, you can even change the render resolution for screenshots .
http://www.iquilezles.org/www/articles/ ... smooth.htm
- Thu Jan 05, 2017 9:15 pm
- Forum: Support and Development
- Topic: Need some help with shaders
- Replies: 2
- Views: 1880
Re: Need some help with shaders
Thanks, that fixed it!raidho36 wrote:It's never used in the shader so the GLSL compiler optimizes it away - hence the message that it doesn't exist.
Edit : How can force GLSL not to optimize the uniforms/externs away?
- Thu Jan 05, 2017 9:01 pm
- Forum: Support and Development
- Topic: Need some help with shaders
- Replies: 2
- Views: 1880
Need some help with shaders
For some reason my code doesn't want to send my shader information, and I just can't figure out why.
- Sun Jan 13, 2013 7:45 pm
- Forum: Libraries and Tools
- Topic: voronoi patterns
- Replies: 4
- Views: 3112
voronoi patterns
Jup that's it, Instruction are in game
- Mon Dec 17, 2012 4:43 pm
- Forum: Games and Creations
- Topic: Hangman
- Replies: 19
- Views: 10289
Re: Hangman
Siriously? Is this a request for a Hangman game..?
- Sat Dec 01, 2012 1:44 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1510749
Re: What's everyone working on? (tigsource inspired)
Dat lightingLarsii30 wrote:huge progress! Good work.SimonLarsen wrote:Lots of progress.
>img<
I recently finished the lighting system:
...