Search found 65 matches

by BulbaMander
Wed Aug 07, 2013 3:56 am
Forum: Support and Development
Topic: *WIP* [Tutorial] Making a platformer for beginners!
Replies: 5
Views: 4816

Re: [Tutorial] Making a platformer for beginners!

Better intro to the skeleton than I could ever find. Someone should link this in the wiki.
by BulbaMander
Wed Aug 07, 2013 3:51 am
Forum: Support and Development
Topic: Help with some Collision Errors
Replies: 2
Views: 2193

Re: Help with some Collision Errors

The 100 and 300 blocks are the only blocks with problems I am experiencing: the character files around inside the block. Don't know why... Yea, that is the problem I am getting too, but on different occasions it will be different blocks. Sometimes they all collide fine, some times its just 200 and ...
by BulbaMander
Tue Aug 06, 2013 8:46 pm
Forum: Support and Development
Topic: Help with some Collision Errors
Replies: 2
Views: 2193

Help with some Collision Errors

Hello there! I am having quite a bit of trouble on some collision detection. I am using Kirito's bump.lua, here is where I THINK the problem is. --from main.lua, bump's main callback function bump.collision(item1,item2,dx,dy) item1:shouldCollide(item2,dx,dy) item2:shouldCollide(item1,dx,dy) end --fr...
by BulbaMander
Fri Jul 26, 2013 5:40 am
Forum: Libraries and Tools
Topic: a Worldmap generator - new version with Biome generation
Replies: 6
Views: 4500

Re: a Worldmap generator - new version with Biome generation

Really cool, I like it a lot. I noticed that islands that are around 10-15 pixels wide will register as sea, and be biome 0. Just though Id let you know.

EDIT: I looked a little closer, and the program recognizes the island, it just isnt showing up as a Biome, idk why but yea what I said is wrong.
by BulbaMander
Wed Jul 24, 2013 12:06 am
Forum: Games and Creations
Topic: Bow Quest Adventure Hero
Replies: 11
Views: 6370

Re: Bow Quest Adventure Hero

I've been waiting for this :awesome:
by BulbaMander
Thu Jul 18, 2013 6:31 pm
Forum: Games and Creations
Topic: Lone Explorer of the Cosmos
Replies: 7
Views: 4547

Re: Lone Explorer of the Cosmos

It looks really cool but the game crashes and the window becomes unresponsive when I hit the left mouse button. I think it might be getting stuck in a loop somewhere.
by BulbaMander
Sun Jul 07, 2013 5:26 am
Forum: General
Topic: Text File Help?
Replies: 13
Views: 8559

Re: Text File Help?

I dont know why you wouldn't just put the map in an array... You could do map={ -- I think it;s called a two dimensional array. {1,1,1,1}, {1,0,0,1}, {1,0,0,1}, {1,1,1,1} } and then loop through the tables with two for loops. for i=1,#map do -- loop through the rows for ii=1,#map[i] do -- loop throu...
by BulbaMander
Sun Jul 07, 2013 5:03 am
Forum: General
Topic: Create love projects with Bash
Replies: 1
Views: 996

Create love projects with Bash

So I had an hour before my family reunion today, and made this bash script to automate creating new projects a little bit. It just creates a main.lua, conf.lua, and a system.lua in your home directory. The system.lua is just what I do to control game states. I know if you are running a linux with bo...
by BulbaMander
Fri Jun 28, 2013 7:33 pm
Forum: Games and Creations
Topic: Save the Cat Princess !
Replies: 12
Views: 6173

Re: Save the Cat Princess !

don't want to confuse anyone but the latest version still doesn't work for me. :D I removed the big music.mp3 from the source and voila, it works. I'm reaaaally not that good in guessing things but is it possible that the ( way to big ) music.mp3 get completely loaded into the memory (Static) befor...
by BulbaMander
Fri Jun 28, 2013 7:01 pm
Forum: Games and Creations
Topic: Save the Cat Princess !
Replies: 12
Views: 6173

Re: Save the Cat Princess !

what did you compress this with? Unzipped it does not work either. :) There's possibly a problem with the thread handling in your code. As for what I used to compress it I used the unix zip command and mv'd it to space cats fixed!.love... But I updated the link and took out all the threading which ...