Search found 86 matches
- Fri May 18, 2018 10:24 am
- Forum: Support and Development
- Topic: get set vs properties, whether they are a good idea
- Replies: 9
- Views: 4767
get set vs properties, whether they are a good idea
I wanted to ask before i go ahead and think about adding properties to me game code is there any explicit reason why love 2d itself does not use properties? is it perhaps because there is no way to reference 'self' without essentially copying curried functions into everything (functions that are emb...
- Fri May 04, 2018 1:07 pm
- Forum: Support and Development
- Topic: What do you want in an API for adding cloud data storage/achievements/scoreboard/whatever?
- Replies: 2
- Views: 2233
Re: What do you want in an API for adding cloud data storage/achievements/scoreboard/whatever?
haha i was just gonna joke and say i want RSA, i had a read and well they do use RSA (or some public/private system)! so then i thought about it (why rsa?, and i figure the real reason for RSA is it's just so plain cool, the same reason i choose, i also like to shove it in everything to! so these gu...
- Fri May 04, 2018 12:33 pm
- Forum: General
- Topic: LÖVE 11.1 released!
- Replies: 41
- Views: 99748
Re: LÖVE 11.1 released!
you guys are militant, working with love 2d is like working in a boot camp!
i get it's a philosophical choice, and perhaps even why love 2d is so good, but i haven't been coding love 2d since about december last year, you must admit love 2d certainly has some api cycle
i get it's a philosophical choice, and perhaps even why love 2d is so good, but i haven't been coding love 2d since about december last year, you must admit love 2d certainly has some api cycle
- Thu Jan 04, 2018 2:53 pm
- Forum: Games and Creations
- Topic: Pinball
- Replies: 32
- Views: 29238
Re: Pinball
thanks for your update, i only just found the post i thought pinball physics was possibly very specialised but this game feels very good with the box 2D physics...something i was very curious about (thinking perhaps you need a custom engine for pinball physics)... thanks for sharing the framework co...
- Mon Dec 25, 2017 11:46 am
- Forum: Support and Development
- Topic: shader that leaves trails behind objects like like lightworld does
- Replies: 7
- Views: 4993
Re: shader that leaves trails behind objects like like lightworld does
well i'm still on it but i was not too concerned at the moment for a moving camera, i figure that'll leave a heady blur i imagine a decision needs to be made if you want the canvas to be larger than the scene, or maybe just sorta attach the blur to the camera so loosing blurs at the sides of the scr...
- Tue Dec 19, 2017 5:10 pm
- Forum: Games and Creations
- Topic: Pinball
- Replies: 32
- Views: 29238
Re: Pinball
this looked good, but a lot of stuff seems to need to be refactored for the new love version so far i have got to program to the menu and just beyond most of the thins that have changed are window->graphics (getHeight, Width etc)... also the blend modes do we have a guide of what changed at all? why...
- Sat Dec 16, 2017 4:14 pm
- Forum: Support and Development
- Topic: shader that leaves trails behind objects like like lightworld does
- Replies: 7
- Views: 4993
Re: shader that leaves trails behind objects like like lightworld does
thanks for this info so i have utilised this strategy for some blurring and am looking into possibly more advanced methods can I ask, is there a way to draw this blur we have using the canvas, but having a non blurring background? So like a background image? With this canvas method, I find that I ca...
- Sun Dec 10, 2017 1:06 pm
- Forum: Support and Development
- Topic: check for physics objects in certain area?
- Replies: 2
- Views: 1975
Re: check for physics objects in certain area?
in this link it shows we can make a raycast: https://love2d.org/wiki/World:rayCast i was trying to figure if i can cast a circle or square at all like the spherecast in unity? using a sensor adds complications as i have to likely wait for the collision callback... i assume it's not possible then to ...
- Sat Dec 09, 2017 4:06 pm
- Forum: Support and Development
- Topic: check for physics objects in certain area?
- Replies: 2
- Views: 1975
check for physics objects in certain area?
Hi
Sorry if this is a stupid question, do i have to make like a fixture and make it a sensor?
I want to query what objects are in a certain area, they are physics shapes
Similar to Unity 3D's "sphere cast"
Thanks
Sorry if this is a stupid question, do i have to make like a fixture and make it a sensor?
I want to query what objects are in a certain area, they are physics shapes
Similar to Unity 3D's "sphere cast"
Thanks
- Fri Dec 08, 2017 6:13 pm
- Forum: Support and Development
- Topic: shader that leaves trails behind objects like like lightworld does
- Replies: 7
- Views: 4993
Re: shader that leaves trails behind objects like like lightworld does
thanks grump that looks cool