Search found 90 matches

by RonanZero
Sun Dec 18, 2016 4:31 am
Forum: Support and Development
Topic: Bit-based file loading?
Replies: 14
Views: 8226

Re: Bit-based file loading?

Wanted to see how close I could get to how the SNES does things. Also wanted to see how small I could get it.
by RonanZero
Sun Dec 18, 2016 4:27 am
Forum: Support and Development
Topic: Bit-based file loading?
Replies: 14
Views: 8226

Re: Bit-based file loading?

What do you mean by "raw image data"? Even BMP files have headers and so on. If it's "indexed color" then the header may contain the palette too. A while ago I wrote a pure Lua BMP loader, but I'm not sure if this is really the route you want to be going in. It's indexed color w...
by RonanZero
Sun Dec 18, 2016 4:21 am
Forum: Support and Development
Topic: Bit-based file loading?
Replies: 14
Views: 8226

Re: Bit-based file loading?

Yes, it's a grayscale raw image data file. (.gray) I was able to load it only half-correctly.

I'm guessing chunk is the entire file data?
by RonanZero
Sun Dec 18, 2016 3:53 am
Forum: Support and Development
Topic: Bit-based file loading?
Replies: 14
Views: 8226

Bit-based file loading?

As opposed to: f = love.filesystem.newFile("data.bin"); f:open("r"); local data = f:read(); f:close(); which, as I understand it, is byte-based file loading because it returns 640 which is the length, in bytes, of the file I loaded. The only problem is each piece of data in the f...
by RonanZero
Sun Dec 18, 2016 3:00 am
Forum: Support and Development
Topic: How to load binary images?
Replies: 6
Views: 3252

Re: How to load binary images?

I've figured it out now, thanks guys.
by RonanZero
Sat Dec 17, 2016 10:03 pm
Forum: Support and Development
Topic: How to load binary images?
Replies: 6
Views: 3252

Re: How to load binary images?

The images are 1-bit bitmaps that I made in photoshop, so I don't see why (how) the file format could make a difference if it's raw binary? Though I didn't know PNG supported 1-bit images. EDIT: Tried exporting as a PNG, gave me a 154 byte file instead of the 8 bytes it said when I set the image to ...
by RonanZero
Sat Dec 17, 2016 9:40 pm
Forum: Support and Development
Topic: How to load binary images?
Replies: 6
Views: 3252

How to load binary images?

Say I have an "image" stored without color, a binary image. I already know how to apply palettes with shaders, but I'd like to know if it's possible to load very small binary images in Love2D (basically black and white images, but much smaller than your average image, where 0 is transparen...
by RonanZero
Fri Dec 16, 2016 11:24 pm
Forum: Support and Development
Topic: Sound "time control" (set what part of the sound is playing?? how??)
Replies: 9
Views: 4668

Sound "time control" (set what part of the sound is playing?? how??)

Think you have a music file, just one music file, and you want to set the loop point to further in. In things like Game Maker, If I recall correctly that'd be super easy. But I can't find any sort of functions to do so; the names for the "sound positioning" functions was almost completely ...
by RonanZero
Thu Dec 15, 2016 5:35 pm
Forum: Games and Creations
Topic: [redacted]
Replies: 14
Views: 16569

Re: Mega Man X++

I'm now working on charging: https://gfycat.com/DeficientPlayfulBluejay

And also on a very simple animation editor to make my life 10x easier:
Image