Search found 90 matches

by RonanZero
Tue Nov 04, 2014 5:19 pm
Forum: Support and Development
Topic: Smoothly rotate to face the cursor
Replies: 15
Views: 14031

Re: Smoothly rotate to face the cursor

Sorry for the bump, but I'm trying to make this work, where did you get 'goal' and 'current' and 'dt' from? Nil values... NIL VALUES EVERYWHERE...
by RonanZero
Tue Nov 04, 2014 4:14 am
Forum: Support and Development
Topic: attempt to call method 'draw' a nil value
Replies: 5
Views: 4687

attempt to call method 'draw' a nil value

In my unit code, I have this: function unit:draw() love.graphics.draw(unit.img, unit.x, unit.y) end And I call it in love.draw() like this: for i, unit in ipairs(units) do unit:draw() end It says attempt to call method 'draw' a nil value Oh and, yes, unit code is being loaded, obviously. And unit is...
by RonanZero
Tue Nov 04, 2014 1:38 am
Forum: General
Topic: Need a coder interested in developing a contra clone
Replies: 6
Views: 5770

Re: Anyone interested in coding a shooter or brawler

Coincidentally, I was JUST developing a topdown shooter exactly as such. The only thing stopping me was lack of ideas/art, yes, I'll try my best to make it. ;)

EDIT: Sorry, no Skype, but I got a Steam at http://steamcommunity.com/id/gaspletroller/
by RonanZero
Tue Nov 04, 2014 1:37 am
Forum: General
Topic: RTS-ish system for multiple 'entities'
Replies: 2
Views: 1880

RTS-ish system for multiple 'entities'

Whatever you call it, think RTS or grunt enemies, I need a LOT of the exact same 'entity' as I call it on the screen at once. Ya it's just a table with x and y values and some images and of course it's own think/draw function. Now I would just call draw function in the normal love.draw but that only...
by RonanZero
Mon Oct 20, 2014 11:28 pm
Forum: General
Topic: First little project and general questions about LOVE
Replies: 9
Views: 4066

Re: First little project and general questions about LOVE

Some of my learning with Löve 1. From what I learn from my experience with Löve is that always when you write a new function like a: function love.draw() always put a end to it like this: function love.draw() end That was a bad habit that I had when I was learning that I sometimes forgot to put a &...
by RonanZero
Mon Oct 20, 2014 7:02 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Release Date: July 18th!
Replies: 90
Views: 129561

Re: Possession 2 - A Roguelike made in LÖVE

From the OP... Where did you get your link post?
by RonanZero
Mon Oct 20, 2014 6:40 pm
Forum: General
Topic: Including files / dofile won't work
Replies: 3
Views: 3974

Re: Including files / dofile won't work

Well I can't find any releases/demos with the source. :?
by RonanZero
Mon Oct 20, 2014 6:36 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Release Date: July 18th!
Replies: 90
Views: 129561

Re: Possession 2 - A Roguelike made in LÖVE

"It looks like nothing was found at this location. Maybe try a search?" And it looked so good... :cry:
by RonanZero
Mon Oct 20, 2014 5:48 pm
Forum: General
Topic: Including files / dofile won't work
Replies: 3
Views: 3974

Including files / dofile won't work

OK I want to include a separate file for organization. E.G. file names would be main.lua, draw.lua, sound.lua, ai.lua etc. In GLua (Garry's Mod Lua) you would just do this: include("test.lua") But of course include isn't in Love2D so I tried using dofile("draw.lua") now it DID lo...
by RonanZero
Mon Oct 20, 2014 4:21 am
Forum: General
Topic: LOVE users map
Replies: 182
Views: 118805

Re: LOVE users map

-snip-