Search found 90 matches
- Tue Nov 04, 2014 5:19 pm
- Forum: Support and Development
- Topic: Smoothly rotate to face the cursor
- Replies: 15
- Views: 14031
Re: Smoothly rotate to face the cursor
Sorry for the bump, but I'm trying to make this work, where did you get 'goal' and 'current' and 'dt' from? Nil values... NIL VALUES EVERYWHERE...
- Tue Nov 04, 2014 4:14 am
- Forum: Support and Development
- Topic: attempt to call method 'draw' a nil value
- Replies: 5
- Views: 4687
attempt to call method 'draw' a nil value
In my unit code, I have this: function unit:draw() love.graphics.draw(unit.img, unit.x, unit.y) end And I call it in love.draw() like this: for i, unit in ipairs(units) do unit:draw() end It says attempt to call method 'draw' a nil value Oh and, yes, unit code is being loaded, obviously. And unit is...
- Tue Nov 04, 2014 1:38 am
- Forum: General
- Topic: Need a coder interested in developing a contra clone
- Replies: 6
- Views: 5770
Re: Anyone interested in coding a shooter or brawler
Coincidentally, I was JUST developing a topdown shooter exactly as such. The only thing stopping me was lack of ideas/art, yes, I'll try my best to make it.
EDIT: Sorry, no Skype, but I got a Steam at http://steamcommunity.com/id/gaspletroller/
EDIT: Sorry, no Skype, but I got a Steam at http://steamcommunity.com/id/gaspletroller/
- Tue Nov 04, 2014 1:37 am
- Forum: General
- Topic: RTS-ish system for multiple 'entities'
- Replies: 2
- Views: 1880
RTS-ish system for multiple 'entities'
Whatever you call it, think RTS or grunt enemies, I need a LOT of the exact same 'entity' as I call it on the screen at once. Ya it's just a table with x and y values and some images and of course it's own think/draw function. Now I would just call draw function in the normal love.draw but that only...
- Mon Oct 20, 2014 11:28 pm
- Forum: General
- Topic: First little project and general questions about LOVE
- Replies: 9
- Views: 4066
Re: First little project and general questions about LOVE
Some of my learning with Löve 1. From what I learn from my experience with Löve is that always when you write a new function like a: function love.draw() always put a end to it like this: function love.draw() end That was a bad habit that I had when I was learning that I sometimes forgot to put a &...
- Mon Oct 20, 2014 7:02 pm
- Forum: Games and Creations
- Topic: Possession (formerly Possession 2) - Release Date: July 18th!
- Replies: 90
- Views: 129561
Re: Possession 2 - A Roguelike made in LÖVE
From the OP... Where did you get your link post?
- Mon Oct 20, 2014 6:40 pm
- Forum: General
- Topic: Including files / dofile won't work
- Replies: 3
- Views: 3974
Re: Including files / dofile won't work
Well I can't find any releases/demos with the source.
- Mon Oct 20, 2014 6:36 pm
- Forum: Games and Creations
- Topic: Possession (formerly Possession 2) - Release Date: July 18th!
- Replies: 90
- Views: 129561
Re: Possession 2 - A Roguelike made in LÖVE
"It looks like nothing was found at this location. Maybe try a search?" And it looked so good...
- Mon Oct 20, 2014 5:48 pm
- Forum: General
- Topic: Including files / dofile won't work
- Replies: 3
- Views: 3974
Including files / dofile won't work
OK I want to include a separate file for organization. E.G. file names would be main.lua, draw.lua, sound.lua, ai.lua etc. In GLua (Garry's Mod Lua) you would just do this: include("test.lua") But of course include isn't in Love2D so I tried using dofile("draw.lua") now it DID lo...
- Mon Oct 20, 2014 4:21 am
- Forum: General
- Topic: LOVE users map
- Replies: 182
- Views: 118805
Re: LOVE users map
-snip-