@garcia1000 You can build the documentation with ldoc: https://github.com/josefnpat/lovernet#docs Also, enet guarantees transmisison of data (network failures aside).
ps please avoid doubleposting.
Search found 948 matches
- Thu Sep 22, 2016 5:04 am
- Forum: General
- Topic: questions: making a Server in LOVE2D/ making a multiplayer game questions
- Replies: 15
- Views: 14544
- Wed Aug 24, 2016 5:59 am
- Forum: General
- Topic: questions: making a Server in LOVE2D/ making a multiplayer game questions
- Replies: 15
- Views: 14544
Re: questions: making a Server in LOVE2D/ making a multiplayer game questions
I'm looking into this for adding netplay to my game. Looks good! I have a unix server with lua installed, is it possible to run it from the server command line using lua instead of love2d? If you have lua, luasocket and enet installed, it should work fine. You can usually easily build and run love ...
- Sun Aug 14, 2016 7:34 am
- Forum: Support and Development
- Topic: Publishing on Steam?
- Replies: 10
- Views: 9907
Re: Publishing on Steam?
I am maintaining a list of notable love games: http://missingsentinelsoftware.com/notable-love-games
Please PM me or drop a mention here of anything I have missed!
Please PM me or drop a mention here of anything I have missed!
- Fri Aug 05, 2016 1:33 am
- Forum: General
- Topic: Intro screen or splash screen
- Replies: 1
- Views: 1736
- Fri Aug 05, 2016 1:33 am
- Forum: General
- Topic: Would anyone be interested to collaborate on a project?
- Replies: 6
- Views: 4548
Re: Would anyone be interested to collaborate on a project?
You should show us some of your prototypes and get to know more folks on IRC as well!
- Wed Aug 03, 2016 5:29 pm
- Forum: General
- Topic: What's your Lua/Love setup ?
- Replies: 26
- Views: 18755
Re: What's your Lua/Love setup ?
This is nice - TIL <3undef wrote:":wall |!love ."
- Thu Jul 14, 2016 11:09 pm
- Forum: General
- Topic: What's your Lua/Love setup ?
- Replies: 26
- Views: 18755
Re: What's your Lua/Love setup ?
I'm going to chime in with Inny;
I use a configured Vim instance inside of tmux. Then I either just type `love .` in a terminal or I have a `./run.sh` script which will package it up as a .tmp.love and then run it.
I use a configured Vim instance inside of tmux. Then I either just type `love .` in a terminal or I have a `./run.sh` script which will package it up as a .tmp.love and then run it.
- Wed Jul 13, 2016 5:28 am
- Forum: General
- Topic: questions: making a Server in LOVE2D/ making a multiplayer game questions
- Replies: 15
- Views: 14544
Re: questions: making a Server in LOVE2D/ making a multiplayer game questions
I haven't made a thread about it, but I've been working on the experimental LoverNet: https://github.com/josefnpat/LoverNet
I've used it for DRACUL64 (LD35 game) and have done some demos. There's a wiki with quesitonable examples haha
I've used it for DRACUL64 (LD35 game) and have done some demos. There's a wiki with quesitonable examples haha
- Tue Jul 12, 2016 11:43 pm
- Forum: Support and Development
- Topic: Love2D I/O to any directory?
- Replies: 12
- Views: 6754
Re: Love2D I/O to any directory?
I dislike TexturePacker immensely, and have been using urraka's texpack. Not to hijack this thread but I'm curious what shortcomings you found in TexturePacker? I've used it for a number of professional projects with teams of 5 to 10 people as well as for a bunch of solo game jams and I've only eve...
- Tue Jul 12, 2016 4:16 pm
- Forum: Support and Development
- Topic: Love2D I/O to any directory?
- Replies: 12
- Views: 6754
Re: Love2D I/O to any directory?
Hey everyone, I'm trying to develop a texture atlas packer ( https://github.com/dvdfu/packer ) for Love2D. Awesome! I dislike TexturePacker immensely, and have been using urraka's texpack. I encourage you to check it out to see a very well made CLI texture packer. https://github.com/urraka/texpack ...