Search found 36 matches

by feelixe
Fri Jul 31, 2015 8:55 pm
Forum: Support and Development
Topic: [Solved]Big packets in LUBE
Replies: 2
Views: 1773

[Solved]Big packets in LUBE

Hello! I'm not really experienced with networking, I'm working on a game using lube and I need to send a big packet. I'm sending the map from the server to the client. It doesn't really work with UDP in LUBE and I'm assuming that's not either the right way of doing it. Is there another protocol in L...
by feelixe
Thu Jul 30, 2015 6:07 pm
Forum: Support and Development
Topic: Opacity with stencil
Replies: 4
Views: 1599

Re: Opacity with stencil

Nixola wrote:Maybe I did screw up something with the actual instructions, but what you need can be obtained using a canvas and multiply blend mode. Using a shader is ok as well.
Thanks! But using a canvas I would draw the canvas ontop of the things i want to maskout with multipy?
by feelixe
Thu Jul 30, 2015 5:30 pm
Forum: Support and Development
Topic: Opacity with stencil
Replies: 4
Views: 1599

Re: Opacity with stencil

You'd need to use a [wiki]canvas[/wiki] with "multiply" [wiki]BlendMode[/wiki]. Draw your stencil to a canvas (white: draw, black: don't draw), draw whatever you need to draw, set the blend mode to "multiply" and then draw the canvas. I didn't get it to work, should I still use ...
by feelixe
Thu Jul 30, 2015 5:05 pm
Forum: Support and Development
Topic: Opacity with stencil
Replies: 4
Views: 1599

Opacity with stencil

Hello! I'm using a stencil(mask) in my game when you walk behind things. Is there anyway to use mask so that white=dont draw and black=draw like normal but if the mask is gray it will have opacity?

Thanks!
by feelixe
Tue Mar 10, 2015 11:59 pm
Forum: Support and Development
Topic: send changes in map
Replies: 0
Views: 996

send changes in map

Hello! I'm working on a multiplayer game, I'm using the LUBE library for it. So, in my game there is a map of course, there's not alot of map changes expected, but there can be pretty many over time, so I thought that you would download the part of the map you enter, and when you enter a new rectang...
by feelixe
Wed Mar 04, 2015 2:18 pm
Forum: Support and Development
Topic: Read properties file
Replies: 1
Views: 977

Read properties file

Hey! I don't think this work but I wanted to check! I have a server for my game, and I wanted to have like a save file in the same folder as the .exe file when i compile that the game can read and adjust settings after. However, as I understand it Löve can't perform this kind of action. Am I right? ...
by feelixe
Mon Feb 23, 2015 8:52 pm
Forum: Support and Development
Topic: Efficent tile with 3d effect and spritebatch
Replies: 3
Views: 1665

Efficent tile with 3d effect and spritebatch

Hello ! I'll try to explain this as good as possible. So, i have a tilebased map. Right now i draw it using two for-loops like normal. The tiles in my game are 64x64 but some tiles are taller then that so you can walk behind them like a 3d effect. I draw the character in the for loops if his Y is th...
by feelixe
Sat Oct 25, 2014 5:38 pm
Forum: Support and Development
Topic: TESound weird lag
Replies: 0
Views: 1094

TESound weird lag

Hello there! I've been using TESound in my game from the start. Since a week ago I've started getting some serious lag ingame. If I remove TEsound.cleanup() then it works fine. But the werid thing is that sometimes it will work fine with that code and sound will play perfectly. I'm pretty sure that ...
by feelixe
Wed Oct 15, 2014 8:28 pm
Forum: Support and Development
Topic: Getting started with multiplayer
Replies: 8
Views: 5093

Re: Getting started with multiplayer

I'm not sure I understood that completly, I'm not very experienced yet heh. But I have one question, when you send data from client to server in lube, then lube will attach an id. But in the client there's no way (built in) to keep track of which player is the clients. So i used this server:send( &q...
by feelixe
Mon Oct 13, 2014 4:26 pm
Forum: Support and Development
Topic: Getting started with multiplayer
Replies: 8
Views: 5093

Re: Getting started with multiplayer

Thanks for the reply! I've started over so it's done correctly. But there's one thing I don't understand. When using lube, you send a keypress for example. Then Lube will give that keypress an Id so it knows who it is from. Then I use keypress in the server and the player data is returned. The probl...