Search found 48 matches
- Tue Feb 10, 2009 8:15 pm
- Forum: Libraries and Tools
- Topic: programmer wanted for a 2d fps
- Replies: 11
- Views: 11790
Re: programmer wanted for a 2d fps
I'm curious how you will make a first-person point of view of a 2d world...
- Sun Feb 08, 2009 11:32 pm
- Forum: Support and Development
- Topic: will we ever find love on the web?
- Replies: 6
- Views: 2601
Re: will we ever find love on the web?
Flash might be possible one day, since there's a lua VM for Actionscript in early stages of development.
- Fri Feb 06, 2009 7:24 pm
- Forum: Games and Creations
- Topic: LÖVE-based RTS
- Replies: 18
- Views: 16981
Re: LÖVE-based RTS
Here's what I have accomplished so far:
- Basic camera movement
Create/destroy units with keyboard
Select, move units with mouse
screen-clipping, self-culling units
- Fri Feb 06, 2009 7:17 pm
- Forum: Games and Creations
- Topic: LÖVE-based RTS
- Replies: 18
- Views: 16981
LÖVE-based RTS
I've finally settled on a long-term project to work on: an RTS built in LÖVE/lua. I expect to learn a lot from this. Basic goals include: Different unit types Buildings Obstacles/pathfinding Half-decent graphics Some fun ideas I'd like to include are: Genetic programming for units, including their s...
- Fri Feb 06, 2009 4:42 pm
- Forum: Support and Development
- Topic: Compiling LÖVE on Windows
- Replies: 12
- Views: 8293
Re: Compiling LÖVE on Windows
I finally got it! It turns out the source included with the windows version doesn't include the configure script, I had to grab the linux one instead. Thanks all for your help.
- Fri Feb 06, 2009 4:26 pm
- Forum: Support and Development
- Topic: Animation clipping
- Replies: 5
- Views: 2857
Re: Animation clipping
Just a guess, but that could be part of a pixel from the frame directly above the one being rendered. Since your character is sitting on the bottom edge of each frame, the texture filtering used by opengl may be partially sampling the pixel of the frame above. Try centering your character in the fra...
- Fri Feb 06, 2009 3:34 am
- Forum: Support and Development
- Topic: Compiling LÖVE on Windows
- Replies: 12
- Views: 8293
Re: Compiling LÖVE on Windows
Nope, then it says "No such file or directory".Kaze wrote:Just "Makefile", no extension.
What's also confusing is that "No targets. Stop" apparently means:
You didn't provide any targets to be built on the command line, and make couldn't find any makefiles to read in
- Fri Feb 06, 2009 2:20 am
- Forum: Support and Development
- Topic: Compiling LÖVE on Windows
- Replies: 12
- Views: 8293
Re: Compiling LÖVE on Windows
Hey, thanks for the quick reply. I can't find the source readme you speak of... if it exists, it's not included in the windows version. Assuming I've installed MinGW correctly, would I not simply point it to Makefile.am? When I do that, it just stops, like this: C:\MinGW\bin>mingw32-make -f c:\love-...
- Fri Feb 06, 2009 1:33 am
- Forum: Support and Development
- Topic: Compiling LÖVE on Windows
- Replies: 12
- Views: 8293
Compiling LÖVE on Windows
I've been struggling all evening to figure this out. How do I compile LÖVE on windows xp? I'm most comfortable using VC++ but can't figure out the steps needed to create the project correctly. Heck I even downloaded cygwin and tried to use make, to no avail. Does anyone at least have any pointers th...
- Tue Feb 03, 2009 12:56 am
- Forum: General
- Topic: Rotate / scale / move entire screen?
- Replies: 3
- Views: 5783
Re: Rotate / scale / move entire screen?
timmaxw, You might benefit from having "screenToWorld" and "worldToScreen" functions for converting coordinates. That way you can transform all your positions to screen space before rendering. This is what I'm presently using, but I don't need the screen to rotate. If you can fig...