Search found 48 matches

by zapwow
Tue Feb 10, 2009 8:15 pm
Forum: Libraries and Tools
Topic: programmer wanted for a 2d fps
Replies: 11
Views: 11790

Re: programmer wanted for a 2d fps

I'm curious how you will make a first-person point of view of a 2d world...
by zapwow
Sun Feb 08, 2009 11:32 pm
Forum: Support and Development
Topic: will we ever find love on the web?
Replies: 6
Views: 2601

Re: will we ever find love on the web?

Flash might be possible one day, since there's a lua VM for Actionscript in early stages of development.
by zapwow
Fri Feb 06, 2009 7:24 pm
Forum: Games and Creations
Topic: LÖVE-based RTS
Replies: 18
Views: 16981

Re: LÖVE-based RTS

Here's what I have accomplished so far:
  • Basic camera movement
    Create/destroy units with keyboard
    Select, move units with mouse
    screen-clipping, self-culling units
rtsScreen1.JPG
rtsScreen1.JPG (107.17 KiB) Viewed 10995 times
by zapwow
Fri Feb 06, 2009 7:17 pm
Forum: Games and Creations
Topic: LÖVE-based RTS
Replies: 18
Views: 16981

LÖVE-based RTS

I've finally settled on a long-term project to work on: an RTS built in LÖVE/lua. I expect to learn a lot from this. Basic goals include: Different unit types Buildings Obstacles/pathfinding Half-decent graphics Some fun ideas I'd like to include are: Genetic programming for units, including their s...
by zapwow
Fri Feb 06, 2009 4:42 pm
Forum: Support and Development
Topic: Compiling LÖVE on Windows
Replies: 12
Views: 8293

Re: Compiling LÖVE on Windows

I finally got it! It turns out the source included with the windows version doesn't include the configure script, I had to grab the linux one instead. Thanks all for your help.
by zapwow
Fri Feb 06, 2009 4:26 pm
Forum: Support and Development
Topic: Animation clipping
Replies: 5
Views: 2857

Re: Animation clipping

Just a guess, but that could be part of a pixel from the frame directly above the one being rendered. Since your character is sitting on the bottom edge of each frame, the texture filtering used by opengl may be partially sampling the pixel of the frame above. Try centering your character in the fra...
by zapwow
Fri Feb 06, 2009 3:34 am
Forum: Support and Development
Topic: Compiling LÖVE on Windows
Replies: 12
Views: 8293

Re: Compiling LÖVE on Windows

Kaze wrote:Just "Makefile", no extension.
Nope, then it says "No such file or directory".

What's also confusing is that "No targets. Stop" apparently means:
You didn't provide any targets to be built on the command line, and make couldn't find any makefiles to read in
:?
by zapwow
Fri Feb 06, 2009 2:20 am
Forum: Support and Development
Topic: Compiling LÖVE on Windows
Replies: 12
Views: 8293

Re: Compiling LÖVE on Windows

Hey, thanks for the quick reply. I can't find the source readme you speak of... if it exists, it's not included in the windows version. Assuming I've installed MinGW correctly, would I not simply point it to Makefile.am? When I do that, it just stops, like this: C:\MinGW\bin>mingw32-make -f c:\love-...
by zapwow
Fri Feb 06, 2009 1:33 am
Forum: Support and Development
Topic: Compiling LÖVE on Windows
Replies: 12
Views: 8293

Compiling LÖVE on Windows

I've been struggling all evening to figure this out. How do I compile LÖVE on windows xp? I'm most comfortable using VC++ but can't figure out the steps needed to create the project correctly. Heck I even downloaded cygwin and tried to use make, to no avail. Does anyone at least have any pointers th...
by zapwow
Tue Feb 03, 2009 12:56 am
Forum: General
Topic: Rotate / scale / move entire screen?
Replies: 3
Views: 5783

Re: Rotate / scale / move entire screen?

timmaxw, You might benefit from having "screenToWorld" and "worldToScreen" functions for converting coordinates. That way you can transform all your positions to screen space before rendering. This is what I'm presently using, but I don't need the screen to rotate. If you can fig...