Search found 38 matches
- Sat Jan 08, 2011 6:47 pm
- Forum: General
- Topic: 2.5D implementation
- Replies: 13
- Views: 5890
Re: 2.5D implementation
Yes, there might be a more compact way to do it, if so, let me know. As long as it takes the same parameters and returns the same values, I don't care what the function looks like. At the risk of hijacking paramecij's thread, i'll share my rectangle collision code: function overlap(x1,y1,w1,h1,x2,y...
- Sat Jan 08, 2011 6:33 pm
- Forum: Support and Development
- Topic: Weightless Physics object
- Replies: 18
- Views: 6222
Re: Weightless Physics object
Okay I found the problem. The issue is that world:setGravity(x,y) sets the gravity in pixels , while body:applyForce works in SI units (newtons, meters, etc). What you need to do is divide your force by world:getMeter to scale it from pixels to meters. body:applyForce(-gravX*bodyMass/world:getMeter(...
- Sat Jan 08, 2011 7:17 am
- Forum: Support and Development
- Topic: Weightless Physics object
- Replies: 18
- Views: 6222
Re: Weightless Physics object
Assuming there's no "right way" to do this, couldn't you get the same effect by applying a force opposite to gravity?
Code: Select all
gravX, gravY= world:getGravity()
body:applyForce(-gravX*body:getMass(), -gravY*body:getMass()
- Mon Jan 03, 2011 8:45 pm
- Forum: Support and Development
- Topic: Love's Folder Read-Only On Win7?
- Replies: 3
- Views: 1599
Re: Love's Folder Read-Only On Win7?
I had this problem too, because win7 protects everything in Program Files and Program Files(x86). I solved it by keeping another copy of love2d elsewhere on the hard drive which I use for bundling.
- Mon Jan 03, 2011 5:00 pm
- Forum: Support and Development
- Topic: Optimizing parallax star background
- Replies: 11
- Views: 6869
Re: Optimizing parallax star background
I think the pattern repetition would be quite noticeable... though if each tile layer is moving at a different speed that might work.kikito wrote:Just make them screen-sized and draw them 1,2 or 4 times when needed.
- Mon Jan 03, 2011 4:53 pm
- Forum: Support and Development
- Topic: My old nemesis, math
- Replies: 12
- Views: 3144
Re: My old nemesis, math
Here's one that uses "normal" math functions. It hits a peak of 0.1 or -0.1 at x=1/3: y=0.1*(x-1/3)/abs(x-1/3)*(exp(-abs((x-1/3)*32))) func.png You can "stretch" it by changing the 32 at the end. A lower value makes for a wider falloff, a larger number will make sharper falloff.
- Mon Jan 03, 2011 4:37 pm
- Forum: Support and Development
- Topic: Optimizing parallax star background
- Replies: 11
- Views: 6869
Re: Optimizing parallax star background
So you want to have stars that appear in random positions, that have random sizes, different colours, and random velocities? Why not just use a single Particle System?
- Mon Dec 27, 2010 6:29 am
- Forum: Support and Development
- Topic: Scaling/translating/rotating mouse coordinates
- Replies: 8
- Views: 4369
Re: Scaling/translating/rotating mouse coordinates
If you apply the same transformations to the mouse coordinates as you do to the world, you should get the correct coordinates. It's important that you know the order of transformations and duplicate them exactly. Are you scaling/translating/rotating the world with your own code, or are you using a c...
- Sun Dec 26, 2010 5:32 pm
- Forum: General
- Topic: What you got for X-MAS.
- Replies: 31
- Views: 9596
Re: What you got for X-MAS.
I have six MSP430's and an arduino, not entirely sure what I'll do with them yet though!TechnoCat wrote:Do you have a PIC for that?
- Sun Dec 26, 2010 5:39 am
- Forum: General
- Topic: What you got for X-MAS.
- Replies: 31
- Views: 9596
Re: What you got for X-MAS.
I got a copy of Mass: The Art of John Harris, a bunch of shirts, and a little LCD character display!