Search found 85 matches

by scirath
Tue Jan 31, 2012 10:13 pm
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15764

SpaceHorde

I got a bit frustrated with some code I was working on, so decided it was time to take a break (by programming something else, of course :P). It was thrown together over the course of a few evenings, so the code's pretty messy. Other than a title graphic and some more audio, it's mostly "finish...
by scirath
Wed Jan 25, 2012 10:02 pm
Forum: Support and Development
Topic: Pauses (Waits, sleeps, etc.), is it Possible?
Replies: 17
Views: 7150

Re: Pauses (Waits, sleeps, etc.), is it Possible?

I think love.timer.sleep() would be what you're looking for. https://love2d.org/wiki/love.timer.sleep
by scirath
Wed Jan 25, 2012 8:09 am
Forum: Libraries and Tools
Topic: Presentation to Title Segue
Replies: 0
Views: 1519

Presentation to Title Segue

Nothing much, just a little demo I rigged up for a friend, showing how I handle screens (viewports) as states.
scirath_presents.love
(51.59 KiB) Downloaded 244 times
by scirath
Wed Jan 25, 2012 3:34 am
Forum: Libraries and Tools
Topic: TimeKeeper - a clock/calendar
Replies: 16
Views: 4610

Re: TimeKeeper - a clock/calendar

Very nice. Have you considered making it into a desktop widget? Or is that even possible to do with with Love. Well, for the GUI I'm working on, yeah (assuming I ever get that done :P) ... but for a real desktop, I hadn't. I'm not sure it'd be possible, unless one were able to pull off some pretty ...
by scirath
Fri Jan 20, 2012 11:11 pm
Forum: Libraries and Tools
Topic: ColorTable lib and demo
Replies: 19
Views: 5360

Re: ColorTable lib and demo

I'm just trying to make sure you won't make an uninformed decision. I definitely appreciate that. Plus, I can already see myself using the knowledge gained if I ever finish that GUI; I think it'd work pretty damned good for loading "app" modules during runtime. EDIT: Ninja'd by robin, but...
by scirath
Fri Jan 20, 2012 10:54 pm
Forum: Games and Creations
Topic: Space Opera Gravity
Replies: 50
Views: 38617

Re: Space Opera Gravity

Man, I'm looking forward to a .love for this. And so far, no matter how many other screenies I see, pic #6 in the opening post still makes my mind do a *WTFAWESOMEASPLODE*
by scirath
Fri Jan 20, 2012 10:41 pm
Forum: Games and Creations
Topic: Herbie & Jamal
Replies: 45
Views: 19576

Re: Herbie & Jamal

Also, there's only a rolling animation for the naked skin right now. Heh. Missed that on my first read-through. I was about to ask why he disappeared when he tried to roll with some clothes on. Bad idea? Should each player have a second button? It didn't seem to hurt anything, but that could change...
by scirath
Fri Jan 20, 2012 10:12 pm
Forum: Libraries and Tools
Topic: ColorTable lib and demo
Replies: 19
Views: 5360

Re: ColorTable lib and demo

Lua is very easy to sandbox, luckily. function saferun(filename) local f = love.filesystem.load(filename) setfenv(f, {}) -- they can't do nasty things now return f() end Sweet. I didn't know about setfenv(). After playing with it, I think I've got it figured out, too! color=saferun("test.color...
by scirath
Thu Jan 19, 2012 7:59 pm
Forum: Libraries and Tools
Topic: ColorTable lib and demo
Replies: 19
Views: 5360

Re: ColorTable lib and demo

Okay, I'm a little more awake now. The main reason I got away from the .load() was to prevent too many shenanigans. It probably comes from hanging out with the wrong crowd, but I've learned that letting your code execute additional code without supervision results in Bad Things. ... Which is pretty ...
by scirath
Thu Jan 19, 2012 7:06 pm
Forum: Games and Creations
Topic: Herbie & Jamal
Replies: 45
Views: 19576

Re: Herbie & Jamal

We can't place objects near the south wall of rooms as they get hidden I haven't looked at your drawing routines, so apologies if it's impossible, but one idea would be to set alpha to something semitransparent when the player approaches the wall boundary (like Diablo does, for instance). Edit: The...