Search found 85 matches
- Tue Jan 31, 2012 10:13 pm
- Forum: Games and Creations
- Topic: SpaceHorde
- Replies: 38
- Views: 15764
SpaceHorde
I got a bit frustrated with some code I was working on, so decided it was time to take a break (by programming something else, of course :P). It was thrown together over the course of a few evenings, so the code's pretty messy. Other than a title graphic and some more audio, it's mostly "finish...
- Wed Jan 25, 2012 10:02 pm
- Forum: Support and Development
- Topic: Pauses (Waits, sleeps, etc.), is it Possible?
- Replies: 17
- Views: 7150
Re: Pauses (Waits, sleeps, etc.), is it Possible?
I think love.timer.sleep() would be what you're looking for. https://love2d.org/wiki/love.timer.sleep
- Wed Jan 25, 2012 8:09 am
- Forum: Libraries and Tools
- Topic: Presentation to Title Segue
- Replies: 0
- Views: 1519
Presentation to Title Segue
Nothing much, just a little demo I rigged up for a friend, showing how I handle screens (viewports) as states.
- Wed Jan 25, 2012 3:34 am
- Forum: Libraries and Tools
- Topic: TimeKeeper - a clock/calendar
- Replies: 16
- Views: 4610
Re: TimeKeeper - a clock/calendar
Very nice. Have you considered making it into a desktop widget? Or is that even possible to do with with Love. Well, for the GUI I'm working on, yeah (assuming I ever get that done :P) ... but for a real desktop, I hadn't. I'm not sure it'd be possible, unless one were able to pull off some pretty ...
- Fri Jan 20, 2012 11:11 pm
- Forum: Libraries and Tools
- Topic: ColorTable lib and demo
- Replies: 19
- Views: 5360
Re: ColorTable lib and demo
I'm just trying to make sure you won't make an uninformed decision. I definitely appreciate that. Plus, I can already see myself using the knowledge gained if I ever finish that GUI; I think it'd work pretty damned good for loading "app" modules during runtime. EDIT: Ninja'd by robin, but...
- Fri Jan 20, 2012 10:54 pm
- Forum: Games and Creations
- Topic: Space Opera Gravity
- Replies: 50
- Views: 38617
Re: Space Opera Gravity
Man, I'm looking forward to a .love for this. And so far, no matter how many other screenies I see, pic #6 in the opening post still makes my mind do a *WTFAWESOMEASPLODE*
- Fri Jan 20, 2012 10:41 pm
- Forum: Games and Creations
- Topic: Herbie & Jamal
- Replies: 45
- Views: 19576
Re: Herbie & Jamal
Also, there's only a rolling animation for the naked skin right now. Heh. Missed that on my first read-through. I was about to ask why he disappeared when he tried to roll with some clothes on. Bad idea? Should each player have a second button? It didn't seem to hurt anything, but that could change...
- Fri Jan 20, 2012 10:12 pm
- Forum: Libraries and Tools
- Topic: ColorTable lib and demo
- Replies: 19
- Views: 5360
Re: ColorTable lib and demo
Lua is very easy to sandbox, luckily. function saferun(filename) local f = love.filesystem.load(filename) setfenv(f, {}) -- they can't do nasty things now return f() end Sweet. I didn't know about setfenv(). After playing with it, I think I've got it figured out, too! color=saferun("test.color...
- Thu Jan 19, 2012 7:59 pm
- Forum: Libraries and Tools
- Topic: ColorTable lib and demo
- Replies: 19
- Views: 5360
Re: ColorTable lib and demo
Okay, I'm a little more awake now. The main reason I got away from the .load() was to prevent too many shenanigans. It probably comes from hanging out with the wrong crowd, but I've learned that letting your code execute additional code without supervision results in Bad Things. ... Which is pretty ...
- Thu Jan 19, 2012 7:06 pm
- Forum: Games and Creations
- Topic: Herbie & Jamal
- Replies: 45
- Views: 19576
Re: Herbie & Jamal
We can't place objects near the south wall of rooms as they get hidden I haven't looked at your drawing routines, so apologies if it's impossible, but one idea would be to set alpha to something semitransparent when the player approaches the wall boundary (like Diablo does, for instance). Edit: The...