Search found 151 matches
- Mon May 04, 2015 4:14 pm
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 955047
Re: Distributing your games (making a .love file)
When making a love file, does it automatically lowe case all image adresses and such? Such as love.graphics.newImage(image, "Assets/Player/Still.png") to "assets/player/still.png"?
- Mon May 04, 2015 3:25 pm
- Forum: General
- Topic: Integrating bump.lua into the love API
- Replies: 6
- Views: 2569
Re: Integrating bump.lua into the love API
Alright, I see.
- Mon May 04, 2015 2:25 pm
- Forum: General
- Topic: Why is (-1)^1.2 not defined?
- Replies: 6
- Views: 4013
Re: Why is (-1)^1.2 not defined?
Of course. There is no root of (-1), complex numbers. I didn't see 1.2 as a rational number. Like a (a/b) number.
- Mon May 04, 2015 1:47 pm
- Forum: General
- Topic: Why is (-1)^1.2 not defined?
- Replies: 6
- Views: 4013
Why is (-1)^1.2 not defined?
Hey, little math problem as mentioned.
- Mon May 04, 2015 11:51 am
- Forum: General
- Topic: Integrating bump.lua into the love API
- Replies: 6
- Views: 2569
Integrating bump.lua into the love API
Hey, since bump.lua is so established within LÖVE, I think that this library should be integrated into LÖVE as love.physics. Maybe something like love.collision or otherwise. What are your comments on this? Also a tutorial on the wiki page for bump.lua but integrated into the love API I think would ...
- Mon May 04, 2015 11:23 am
- Forum: Support and Development
- Topic: Some questions about bump.lua
- Replies: 7
- Views: 2384
- Mon May 04, 2015 10:43 am
- Forum: Support and Development
- Topic: Some questions about bump.lua
- Replies: 7
- Views: 2384
Re: Some questions about bump.lua
Hey, is there an easy solution for checking if an item has been added to a bump world?
- Sun May 03, 2015 6:30 pm
- Forum: Support and Development
- Topic: math.random not working
- Replies: 3
- Views: 1738
Re: math.random not working
Man, I didn't know that. Thank you.slime wrote:You could also use [wiki]love.math.random[/wiki] instead. LÖVE sets the random seed for love.math.random before love.load is executed, so you don't need to set a seed yourself if you use it.
- Mon Apr 27, 2015 6:43 pm
- Forum: General
- Topic: Joke/pun thread
- Replies: 40
- Views: 33510
Re: Joke/pun thread
"To abandon life for games or games for life, that is the question."
Does anybody feel the same way?
Does anybody feel the same way?
- Mon Apr 27, 2015 6:07 pm
- Forum: Support and Development
- Topic: Menu structure
- Replies: 8
- Views: 4231
Re: Menu structure
Thanks for views on this. Basically I didn't want to go with the inefficient way I developed. I'm not going to post that solution since it was inefficient. (If someone really wants to I can of course make some example code). Kingdaro, your way seems efficient at least from my view. I'm curious, does...