Search found 151 matches

by Bindie
Mon May 04, 2015 4:14 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 955047

Re: Distributing your games (making a .love file)

When making a love file, does it automatically lowe case all image adresses and such? Such as love.graphics.newImage(image, "Assets/Player/Still.png") to "assets/player/still.png"?
by Bindie
Mon May 04, 2015 3:25 pm
Forum: General
Topic: Integrating bump.lua into the love API
Replies: 6
Views: 2569

Re: Integrating bump.lua into the love API

Alright, I see.
by Bindie
Mon May 04, 2015 2:25 pm
Forum: General
Topic: Why is (-1)^1.2 not defined?
Replies: 6
Views: 4013

Re: Why is (-1)^1.2 not defined?

Of course. There is no root of (-1), complex numbers. I didn't see 1.2 as a rational number. :) Like a (a/b) number.
by Bindie
Mon May 04, 2015 1:47 pm
Forum: General
Topic: Why is (-1)^1.2 not defined?
Replies: 6
Views: 4013

Why is (-1)^1.2 not defined?

Hey, little math problem as mentioned.
by Bindie
Mon May 04, 2015 11:51 am
Forum: General
Topic: Integrating bump.lua into the love API
Replies: 6
Views: 2569

Integrating bump.lua into the love API

Hey, since bump.lua is so established within LÖVE, I think that this library should be integrated into LÖVE as love.physics. Maybe something like love.collision or otherwise. What are your comments on this? Also a tutorial on the wiki page for bump.lua but integrated into the love API I think would ...
by Bindie
Mon May 04, 2015 11:23 am
Forum: Support and Development
Topic: Some questions about bump.lua
Replies: 7
Views: 2384

Re: Some questions about bump.lua

Nice.
by Bindie
Mon May 04, 2015 10:43 am
Forum: Support and Development
Topic: Some questions about bump.lua
Replies: 7
Views: 2384

Re: Some questions about bump.lua

Hey, is there an easy solution for checking if an item has been added to a bump world?
by Bindie
Sun May 03, 2015 6:30 pm
Forum: Support and Development
Topic: math.random not working
Replies: 3
Views: 1738

Re: math.random not working

slime wrote:You could also use [wiki]love.math.random[/wiki] instead. LÖVE sets the random seed for love.math.random before love.load is executed, so you don't need to set a seed yourself if you use it.
Man, I didn't know that. Thank you.
by Bindie
Mon Apr 27, 2015 6:43 pm
Forum: General
Topic: Joke/pun thread
Replies: 40
Views: 33510

Re: Joke/pun thread

"To abandon life for games or games for life, that is the question."

Does anybody feel the same way?
by Bindie
Mon Apr 27, 2015 6:07 pm
Forum: Support and Development
Topic: Menu structure
Replies: 8
Views: 4231

Re: Menu structure

Thanks for views on this. Basically I didn't want to go with the inefficient way I developed. I'm not going to post that solution since it was inefficient. (If someone really wants to I can of course make some example code). Kingdaro, your way seems efficient at least from my view. I'm curious, does...