Search found 446 matches
- Sun Dec 19, 2021 11:21 pm
- Forum: Libraries and Tools
- Topic: Slab - An Immediate Mode GUI Library In Lua
- Replies: 98
- Views: 274925
Re: Slab - An Immediate Mode GUI Library In Lua
Hi there, - Clicks get dropped when the app runs slow. This makes the lib unfit for use in released projects. Oh so this is indeed a bug. I also notice this on my quite large game but didnt realize it til now. - Even the simple default demo generates megabytes of garbage per second, when idle and wi...
- Sun Dec 19, 2021 2:47 am
- Forum: Libraries and Tools
- Topic: Slab - An Immediate Mode GUI Library In Lua
- Replies: 98
- Views: 274925
Re: Slab - An Immediate Mode GUI Library In Lua
Hi everyone, I am the new maintainer of Slab, here to announce the latest release v0.9.0!
https://github.com/flamendless/Slab/releases/tag/v0.9.0
https://github.com/flamendless/Slab/releases/tag/v0.9.0
- Mon Dec 06, 2021 1:22 pm
- Forum: Libraries and Tools
- Topic: PEEKER - Multi-threaded screen recorder for LOVE, made in LOVE, for LOVE.
- Replies: 2
- Views: 6246
PEEKER - Multi-threaded screen recorder for LOVE, made in LOVE, for LOVE.
Here's the initial release of Peeker: https://github.com/flamendless/peeker It's good for quickly recording gameplay of your love game to avoid setting up external/3rd-party screen recording app. The lack of audio recording is perfect for quick showcasing/sharing of gameplay footage. Right now it on...
- Mon Dec 06, 2021 6:56 am
- Forum: Support and Development
- Topic: ECS/Concord - resolved
- Replies: 5
- Views: 5842
Re: ECS/Concord - resolved
The problem with the latter approach is you cant mix the order of different pools. Lets say you want to draw a rect, then a circle above that, then another rect above that circle. The former approach easily handles that since youre iterating through all drawables linearly but the latter approach doe...
- Sun Dec 05, 2021 9:04 am
- Forum: Support and Development
- Topic: ECS/Concord - resolved
- Replies: 5
- Views: 5842
Re: ECS/Concord - resolved
There are different ways you can do this in Concord with ECS: 1. You can use the code you already have where a single pool will contain all the drawables 2. You can separate each type of drawables into their own pool like pool_circle, pool_rect, and so on (This is what i use in my project). There ar...
- Sun Nov 21, 2021 3:19 am
- Forum: Libraries and Tools
- Topic: LuaPreprocess - straightforward preprocessor with simple syntax
- Replies: 76
- Views: 165427
Re: LuaPreprocess - straightforward preprocessor with simple syntax
Welp. Nevermind the switch statement haha.
I see. thanks for the insight about !! and @@
--
I forgot that youre developing Gloa. Im really excited for that language. It might be my defacto language for love.
Is there anything you need help with that? perhaps with testing?
I see. thanks for the insight about !! and @@
--
I forgot that youre developing Gloa. Im really excited for that language. It might be my defacto language for love.
Is there anything you need help with that? perhaps with testing?
- Sun Nov 21, 2021 2:17 am
- Forum: Libraries and Tools
- Topic: LuaPreprocess - straightforward preprocessor with simple syntax
- Replies: 76
- Views: 165427
Re: LuaPreprocess - straightforward preprocessor with simple syntax
just to clarify, the $ doesnt work when the reference is a function where you can pass a parameter right? Yeah, no arguments for $. That's what the slightly bulkier macro syntax is for. !function test(a) return "test" .. a end @@test("b") -- Output: test"b" is there a ...
- Sun Nov 21, 2021 1:59 am
- Forum: Libraries and Tools
- Topic: LuaPreprocess - straightforward preprocessor with simple syntax
- Replies: 76
- Views: 165427
Re: LuaPreprocess - straightforward preprocessor with simple syntax
It expects the value to be a string containing Lua code - the same as !!(). It doesn't make sense to allow other values as no other value can represent Lua code (except maybe functions, but there isn't really a good way to turn functions back into code). _BAR = toLua(5) -- This happens to produce t...
- Sat Nov 20, 2021 1:51 am
- Forum: Libraries and Tools
- Topic: LuaPreprocess - straightforward preprocessor with simple syntax
- Replies: 76
- Views: 165427
Re: LuaPreprocess - straightforward preprocessor with simple syntax
About this new token $, it seems that it expects the value from the handler to be string, maybe allow other values?
this is the same behavior with function
Code: Select all
--handler
_BAR = 5 --wont work
_FOO = "5"
--main.lua
local foo = $_BAR --errors
local bar = $_FOO --okay
- Thu Oct 21, 2021 2:00 am
- Forum: Libraries and Tools
- Topic: [11.3] AdMob support for Android + EU Consent
- Replies: 106
- Views: 276819
Re: [11.3] AdMob support for Android + EU Consent
Big update for the repo! I've updated the module to not take on the love namespace and made it more modular. You can easily use it like local admob = require("admob") . There's now more setup in the user's lua/love side like providing your own love.run but i. For more info see: https://git...