Search found 147 matches

by TurtleP
Sat Apr 07, 2012 6:09 pm
Forum: Support and Development
Topic: Drawing help
Replies: 16
Views: 5174

Re: Drawing help

Robin wrote:
TurtleP wrote:It's not doing anything because it "expects userdata"
Did you use box.draw() or box:draw()?
Well, I moved it into floorcollide. But it still expects userdata
by TurtleP
Sat Apr 07, 2012 2:57 am
Forum: Support and Development
Topic: Drawing help
Replies: 16
Views: 5174

Re: Drawing help

veethree wrote:Do you call the box:draw function in the love.draw in main.lua?
I believe so. It's a mod I'm making for Mari0 btw.

EDIT:

It's not doing anything because it "expects userdata"
by TurtleP
Fri Apr 06, 2012 2:24 pm
Forum: Support and Development
Topic: Drawing help
Replies: 16
Views: 5174

Drawing help

Hello all, I am trying to draw an image in this class, box.lua. However, it will not appear. I looked at the hamster ball tutorial, and still it refuses to draw! box = class:new() function box:init(x, y) --PHYSICS STUFF self.cox = x self.coy = y self.x = x-12/16 self.y = y-14/16 self.speedy = 0 self...
by TurtleP
Sun Mar 25, 2012 2:59 am
Forum: Libraries and Tools
Topic: Project: Coding Conversion
Replies: 2
Views: 1248

Project: Coding Conversion

Hello all, I am making a game in Vb 2010 express, and was wondering if anyone who knew LOVE well enough could convert VB to LOVE. If you can, you get a cookie. But seriously, I'd love for someone to help me. It's not done yet, the game, but I'd like to see if the main menu and first level could be d...
by TurtleP
Fri Mar 23, 2012 9:42 pm
Forum: Support and Development
Topic: Two things
Replies: 21
Views: 8237

Re: Two things

I just finished the map and re sizing the player. Now..What? You now should see another thing. map is not all being draw. why? because you are limiting in map_display_x/y. You want zelda "rooms" or scrolling? Also even that I'm also leaving you should post your work in progress so I and o...
by TurtleP
Fri Mar 23, 2012 9:35 pm
Forum: Support and Development
Topic: Two things
Replies: 21
Views: 8237

Re: Two things

Your code revised. I took your wav away sorry. leave sound for later... Your next problem. Your character draw is not accounting with map offset. see what happens if I put map offset to 0/0! all works Wow. Thanks! Did you read my animation problem? We are out of "syncro" now. start using ...
by TurtleP
Fri Mar 23, 2012 9:16 pm
Forum: Support and Development
Topic: Two things
Replies: 21
Views: 8237

Re: Two things

coffee wrote:Your code revised. I took your wav away sorry. leave sound for later...
Your next problem. Your character draw is not accounting with map offset. see what happens if I put map offset to 0/0! all works
Wow. Thanks!
Did you read my animation problem?
by TurtleP
Fri Mar 23, 2012 9:05 pm
Forum: Support and Development
Topic: Two things
Replies: 21
Views: 8237

Re: Two things

One more thing, function love.draw() draw_map() if leftkey == true then animation = animation + 1 if animation >= 0 and animation < 2 then love.graphics.draw(PlayerA, player.act_x, player.act_y) end if animation >=2 and animation <4 then love.graphics.draw(PlayerA2, player.act_x, player.act_y) end i...
by TurtleP
Fri Mar 23, 2012 8:55 pm
Forum: Support and Development
Topic: Two things
Replies: 21
Views: 8237

Re: Two things

Well, looking better for your code. First problems: Your sprites aren't the same size as told in map ( tile_w = 40, tile_h = 40). Player is 28x32 and barrier is 31x32. but since you aren't drawing floor it's ok. Trying to see what you want to do. So that's why my barrier is not being drawn as I wan...
by TurtleP
Fri Mar 23, 2012 8:34 pm
Forum: Support and Development
Topic: Two things
Replies: 21
Views: 8237

Re: Two things

You must have a exactly named "PlayerD.png" in same directory than your main.love. Also try to instead use lowercase just for debugging for now. Can you post your .Love file (zip the files inside directory)? Yes, would you like to see my Source? Drawing a barrier seems to be a situation f...