Search found 91 matches

by artofwork
Fri Oct 10, 2014 6:30 am
Forum: Games and Creations
Topic: Square Invaders 1.2
Replies: 23
Views: 17868

Re: Square Invaders

A mini-map / radar screen would be a nice addition, for a short while I was going in 1 direction and didn't see any enemies. The changing of the background although cool kinda makes some things like text, enemies, the grid & player hard to see at times. Edit: I'm terrible today, just noticed tha...
by artofwork
Fri Oct 10, 2014 5:55 am
Forum: Games and Creations
Topic: Square Invaders 1.2
Replies: 23
Views: 17868

Re: Square Invaders

Awesome game... I died right away :(

Edit: made it to level 2 but didn't see any crates
by artofwork
Fri Oct 10, 2014 5:36 am
Forum: Support and Development
Topic: Downsampling issues
Replies: 6
Views: 3013

Re: Downsampling issues

Could you also explain why some resolutions print partially off screen. Specifically it appears as though the "upper left hand corner" of where drawing starts goes beyond my screens to the left and occasionally up. Is this due to the DPI or ? I think it is because its possible your going ...
by artofwork
Fri Oct 10, 2014 12:55 am
Forum: Games and Creations
Topic: Warlock's Tower (RELEASED!)
Replies: 30
Views: 30043

Re: Warlock's Tower - A Movement Puzzle

It looks nice in the pictures but I can't run love files that use canvas on my machine :(
by artofwork
Fri Oct 10, 2014 12:50 am
Forum: Support and Development
Topic: Mouse position isn't accurate with graphics translation.
Replies: 5
Views: 3965

Re: Mouse position isn't accurate with graphics translation.

Post the code.... or a love file and we can help you! That is going to be my signature from now on because I'm kind of tired of typing it in threads that ask a question but never post the code or a love file... Your code can't be that amazing that someone here is going to steal it... Because if it w...
by artofwork
Thu Oct 09, 2014 9:23 pm
Forum: Support and Development
Topic: Are there anyone else experiencing jittery movement?
Replies: 9
Views: 4358

Re: Are there anyone else experiencing jittery movement?

I see what your saying as you move the character around the screen the top parts of the houses shift, might be an issue with too many assets loaded in 1 location on screen, could also be a hardware issue where your gpu / cpu is working overtime. The best thing would be to post the code for us to hav...
by artofwork
Thu Oct 09, 2014 5:05 pm
Forum: Support and Development
Topic: *Mysterious* gaps
Replies: 3
Views: 2577

Re: *Mysterious* gaps

You might have not gotten a response yet because your code is not exactly commented well, yes some of your code is commented but it doesn't exactly tell us what your trying to accomplish. Even the description of the problem your having isn't exactly clear. Although I can guess, but I got better thin...
by artofwork
Thu Oct 09, 2014 5:23 am
Forum: Libraries and Tools
Topic: [WIP] CrashUI
Replies: 2
Views: 2995

Re: [WIP] CrashUI

I was looking at your draw function for your button and i don't think its a good idea to assign values inside of draw local font = love.graphics.getFont() local text_width = font:getWidth(self.label_text) local text_height = font:getHeight(self.label_text) local button_width = self.btn_img:getWidth(...
by artofwork
Thu Oct 09, 2014 5:12 am
Forum: Games and Creations
Topic: The Falling Sun
Replies: 8
Views: 5220

Re: The Falling Sun

The fact that you shouldn't type spaces in a typing game makes it harder to play the game when its instinctive to hit space in between words.

Doesn't really make it all that much fun :(
by artofwork
Thu Oct 09, 2014 3:28 am
Forum: General
Topic: Laggy drawings (new to Love)
Replies: 3
Views: 2234

Re: Laggy drawings (new to Love)

Could be a graphics card or cpu issue, I know i have issues loading images as a background, its because my system is a dell dimension p4 pos lol When your writing out your code and including assets in your application you have to consider your systems limitations. The way love works is love initiall...