Search found 112 matches
- Tue May 11, 2010 9:08 pm
- Forum: Games and Creations
- Topic: Ilopocalypse (v0.3.x) PANORAMA_ALPHA3
- Replies: 9
- Views: 4198
Re: Ilopocalypse (v0.3.x) PANORAMA_ALPHA3
No, I want to make it more like N's jumping style, so you can't do the huge grinds up the walls. One tap one jump kind of shindig, not hold jump become super ball.
- Tue May 11, 2010 12:09 pm
- Forum: Games and Creations
- Topic: Ilopocalypse (v0.3.x) PANORAMA_ALPHA3
- Replies: 9
- Views: 4198
Re: Ilopocalypse (v0.3.x) PANORAMA_ALPHA3
Update! It should be a stable release and chucked onto the ceebs working on you anymore pile, but ugh. Still got some silly bugs to fix. Anyone wanting to help with the walljumping bugs and find a way to fix the "wallgrinding" superspeed on a quick machine can have a place in the credits a...
- Mon May 10, 2010 8:43 am
- Forum: Support and Development
- Topic: Artifacts in scaled images
- Replies: 14
- Views: 5135
Re: Artifacts in scaled images
try flooring the drawing coordinates or try setting the image blend mode to nearest. I got similar weird artefacting when I was drawing things at .<x> coordinates in Proto-RTS for a while, but making it work on whole numbers fixed that.
- Thu May 06, 2010 8:56 am
- Forum: Support and Development
- Topic: Joint Destruction
- Replies: 6
- Views: 3299
Re: Joint Destruction
indeed, but this sort of check doesn't take much computational time afaik, so go with the workaround until it's exposed, i see you've added it to the tracker so if worst comes to worst, just wait for the next release.. There's also the possibility that it is exposed and not documented, if you know t...
- Thu May 06, 2010 2:43 am
- Forum: Support and Development
- Topic: Joint Destruction
- Replies: 6
- Views: 3299
Re: Joint Destruction
Code: Select all
if not joint then
self.shape:destroy()
end
- Thu May 06, 2010 2:39 am
- Forum: Support and Development
- Topic: Whining about "shaders" being impractical.
- Replies: 5
- Views: 4838
Re: Whining about "shaders" being impractical.
Hahah, exactly. The fact that all it does is mosaic the image is unsettling, I'm pretty sure it's the screenshot function that kills the FPS. A much faster way to access the screen buffer for modification would be awesome.. mapPixel looks really powerful for this, but while we can't do anything with...
- Sun May 02, 2010 12:29 pm
- Forum: Support and Development
- Topic: Whining about "shaders" being impractical.
- Replies: 5
- Views: 4838
Whining about "shaders" being impractical.
Right, so anjo's just told me about this awesome thing called love.graphics.newScreenshot(), which gets the current screen's imagedata. I was very exited, as i figured this meant we could use mapPixel() to have awesome shaders and the like :D Sadly, the performance of newScreenshot() is terrible on ...
- Sun May 02, 2010 10:30 am
- Forum: Games and Creations
- Topic: Ilopocalypse (v0.3.x) PANORAMA_ALPHA3
- Replies: 9
- Views: 4198
Re: Ilopocalypse (v0.3.x)
I'm using that at the moment, but no, i was talking about having some sort of shader capability, which anjo has pointed out i can do with various means. Regardless, new version (PANORAMA.ALPHA) is up, and is likely to be the last or second to last version before a final release.
- Sun May 02, 2010 4:09 am
- Forum: Games and Creations
- Topic: Ilopocalypse (v0.3.x) PANORAMA_ALPHA3
- Replies: 9
- Views: 4198
Re: Ilopocalypse (v0.3.x)
Lots of improvements to movement and effects, the meteors look like ass at the moment though, any ideas for how to constantly render sprites with chunky pixels, or will I have to do some manual scaling? <_< very happy with the water.
- Fri Apr 30, 2010 4:31 am
- Forum: Games and Creations
- Topic: Ilopocalypse (v0.3.x) PANORAMA_ALPHA3
- Replies: 9
- Views: 4198
Ilopocalypse (v0.3.x) PANORAMA_ALPHA3
DOWNLOAD HERE
Still alpha version, but stable enough for some sort of play. I'm aware of a lot of bugs, but if you get anything unexpected, I'd love to hear about it. RTFM etc if you're going to report bugs.