Search found 36 matches
- Sun Oct 30, 2016 3:25 pm
- Forum: Support and Development
- Topic: Need help with quad bleeding
- Replies: 9
- Views: 5780
Re: Need help with quad bleeding
you should OVERLAP the tiles. Now u have 16x16 tiles. Add extra row and column to each tile -> 17x17 and draw them as you did for 16x16. Visually you won't see any differences because all the "extra" pixels of your tiles are covered with their neighbour tiles. Do not worry, some people ha...
- Sun Oct 30, 2016 9:54 am
- Forum: Support and Development
- Topic: Need help with quad bleeding
- Replies: 9
- Views: 5780
Need help with quad bleeding
I must have spent atleast 10 hours with this problem... And I have now decided it's time to ask for help. I'm drawing a world inside a sprite batch, and at certain points, black lines appear between tiles. I'm pretty sure this is caused by "quad bleeding". I have tried flooring multiple va...
- Wed Aug 17, 2016 9:30 am
- Forum: Support and Development
- Topic: Help with procedurally generated worlds
- Replies: 3
- Views: 2142
Re: Help with procedurally generated worlds
Thanks! I will take a lookairstruck wrote:Try adding more "octaves" of noise. Instead of just one noise generator, combine the output of 3 or 4 at different scales.
Here's a terrain generator I started working on once and never finished, maybe it will give you some ideas.
- Tue Aug 16, 2016 6:06 pm
- Forum: Support and Development
- Topic: Help with procedurally generated worlds
- Replies: 3
- Views: 2142
Help with procedurally generated worlds
I am working on a game where I need to generate a rather big/infinite world with vast oceans, and big islands. After many hours of research I found that the way to do it, is through something called perlin noise. I have managed to create somewhat of an ocean, but I am not satisfied with the result, ...
- Thu Apr 21, 2016 7:47 pm
- Forum: Libraries and Tools
- Topic: Simple Buttons
- Replies: 9
- Views: 17962
Simple Buttons
While playing around with some code I figured that i needed to make buttons with ease and quickly. So i made a simple library and I am here to share it with you! I made it in about an hour, and I would be glad if it even just saved one person that hour. Installation is simple: Just type this in, in ...
- Fri Mar 11, 2016 5:46 pm
- Forum: Libraries and Tools
- Topic: Light, a shadow system for LÖVE
- Replies: 16
- Views: 48015
Re: Light, a shadow system for LÖVE
I got it to work after a little break, it was only because i forgot to "love.graphics.clear()" :) Do lights that are off the screen work too ? Are there any glitches, for example, lights appearing and disappearing ? Another question: I remember "Light Vs Shadows" made things far...
- Sat Feb 27, 2016 12:57 pm
- Forum: Libraries and Tools
- Topic: Light, a shadow system for LÖVE
- Replies: 16
- Views: 48015
Re: Light, a shadow system for LÖVE
Another question:
I remember "Light Vs Shadows" made things far away from light darker. Is it possible with this?
I remember "Light Vs Shadows" made things far away from light darker. Is it possible with this?
- Sat Feb 27, 2016 12:54 pm
- Forum: Libraries and Tools
- Topic: Light, a shadow system for LÖVE
- Replies: 16
- Views: 48015
Re: Light, a shadow system for LÖVE
I got it to work after a little break, it was only because i forgot to "love.graphics.clear()"Ranguna259 wrote:You are welcome, if you find anything post here or PM medrikdrok wrote:Thank you very much! I will look for a solution too !
- Sat Feb 13, 2016 6:46 pm
- Forum: Libraries and Tools
- Topic: Light, a shadow system for LÖVE
- Replies: 16
- Views: 48015
Re: Light, a shadow system for LÖVE
Wow, this works really well. Even under some stress test didn't seem to slow down. got to about 70+ lightsources until I saw fps drop. Thanks, I'm pretty proud of the render method myself since it can handle a lot of lights before it reaches a bottleneck state. It's really efficient given that the ...
- Sat Feb 13, 2016 5:34 pm
- Forum: Libraries and Tools
- Topic: Light, a shadow system for LÖVE
- Replies: 16
- Views: 48015
Re: Light, a shadow system for LÖVE
This looks really nice! I noticed that this does not Work with cameras like hump. What would a solution to that be? I suspect it has something to do with the canvas. But i have never worked with the love canvas before...