Search found 52 matches

by knuxyl
Fri Aug 23, 2019 10:51 pm
Forum: Support and Development
Topic: Code review please
Replies: 8
Views: 5896

Re: Code review please

First of all, you defined all of your variables as global, which you probably shouldn't, try using local variables whereever possible (keep in mind the hard-coded limit of 200 locals in any given scope). Second of all, initialization functions should go into the load callback (your filtering setup ...
by knuxyl
Fri Aug 23, 2019 1:59 pm
Forum: Support and Development
Topic: Code review please
Replies: 8
Views: 5896

Code review please

I just switched from pygame due to lack of hardware acceleration and I'm not sure the best way of coding in lua. If there is anything I should do differently in the code below please let me know. It is just a simple sprite sheet loader that'll display a quad based on what frame number you give. I ma...
by knuxyl
Fri Mar 17, 2017 6:16 pm
Forum: Support and Development
Topic: STI with Bump plugin
Replies: 21
Views: 29533

Re: STI with Bump plugin

I got it working correctly, sti wasn't adding player to the bump world, only the tileset. Is there a boolean variable for collision on specific tiles I can use? I'm working on a super mario world engine and I need to code the item boxes.
by knuxyl
Fri Mar 17, 2017 4:34 pm
Forum: Support and Development
Topic: STI with Bump plugin
Replies: 21
Views: 29533

Re: STI with Bump plugin

If you want to make a specific tile collidable, click the tile in your tileset pane, and then under the properties pane on the left, click the + icon, and create a new boolean property called collideable. Set this to true. Once you've added collidable tiles in your tiled map, you need to load them ...
by knuxyl
Fri Mar 17, 2017 4:31 pm
Forum: Support and Development
Topic: STI with Bump plugin
Replies: 21
Views: 29533

Re: STI with Bump plugin

Well, do you have the bump library loaded? You'll need to get bump.lua, put it into your game's directory, and load it into your game using local bump = require('bump') You can't use STI's bump plugin unless you have bump loaded. lol i thought the bump plugin was the full library. thanks ill try that
by knuxyl
Fri Mar 17, 2017 4:30 pm
Forum: Support and Development
Topic: STI with Bump plugin
Replies: 21
Views: 29533

Re: STI with Bump plugin

If you want to make a specific tile collidable, click the tile in your tileset pane, and then under the properties pane on the left, click the + icon, and create a new boolean property called collideable. Set this to true. Once you've added collidable tiles in your tiled map, you need to load them ...
by knuxyl
Fri Mar 17, 2017 4:20 pm
Forum: Support and Development
Topic: STI with Bump plugin
Replies: 21
Views: 29533

Re: STI with Bump plugin

If you want to make a specific tile collidable, click the tile in your tileset pane, and then under the properties pane on the left, click the + icon, and create a new boolean property called collideable. Set this to true. Once you've added collidable tiles in your tiled map, you need to load them ...
by knuxyl
Fri Mar 17, 2017 4:08 pm
Forum: Support and Development
Topic: STI with Bump plugin
Replies: 21
Views: 29533

Re: STI with Bump plugin

Thank yall very much. Is this all that is needed to interact with player.x and player.y?
by knuxyl
Fri Mar 17, 2017 7:12 am
Forum: Support and Development
Topic: STI with Bump plugin
Replies: 21
Views: 29533

STI with Bump plugin

I am having a hard time understanding how to use the Bump plugin with Simple Tiled Implementation. The documentation is lacking. I looked through the code of plugins/bump.lua and it seems to check for a custom property of tiles or objects called "collidable". if that is true, how do I inte...
by knuxyl
Wed Mar 15, 2017 1:49 pm
Forum: Support and Development
Topic: love.update() vs love.draw()
Replies: 9
Views: 9375

Re: love.update() vs love.draw()

yeah hump.gamestate was exactly what I was looking for. thanks so much!