Search found 124 matches
- Mon Dec 31, 2018 10:00 am
- Forum: Support and Development
- Topic: Array problem
- Replies: 4
- Views: 3550
Re: Array problem
It would be a good idea to at least try to describe the actual problem/issue.
- Thu Nov 29, 2018 8:35 am
- Forum: Support and Development
- Topic: Much slower fill rate in 11.x vs 10.2
- Replies: 10
- Views: 8491
Re: Much slower fill rate in 11.x vs 10.2
A performance difference that high sounds like something fundamentally goes wrong.
It kind of sounds like the slow version is, for whatever reason, using a fallback to a software renderer - but I'm not sure if that's even an option these days, with shader based rendering?
It kind of sounds like the slow version is, for whatever reason, using a fallback to a software renderer - but I'm not sure if that's even an option these days, with shader based rendering?
- Mon Nov 26, 2018 11:34 am
- Forum: General
- Topic: LÖVE 11.2 released - including Android APK!
- Replies: 46
- Views: 333335
Re: LÖVE 11.2 released!
Thanks a lot ... it's great to see constant development for Löve even while still using 10.2 for my current project I'm looking forward to move over at some point in the future.
- Wed Nov 14, 2018 7:51 am
- Forum: Libraries and Tools
- Topic: sync.lua -- high-level api to make writing multiplayer games easier
- Replies: 11
- Views: 17194
Re: sync.lua -- high-level client-server entity replication api for multiplayer games
Wow this is really cool ... such posts immediately trigger sections in my brain trying to create ideas for games I'd love to make using the lib/features (how much I'd love it if there were 48 hours in a day)
- Tue Nov 13, 2018 12:05 am
- Forum: Support and Development
- Topic: Help with sorting algorithm
- Replies: 4
- Views: 3839
Re: Help with sorting algorithm
local t = {}
table.insert( t, 1 + math.ceil(#t/2), 1 )
table.insert( t, 1 + math.ceil(#t/2), 2 )
table.insert( t, 1 + math.ceil(#t/2), 3 )
table.insert( t, 1 + math.ceil(#t/2), 4 )
table.insert( t, 1 + math.ceil(#t/2), 5 )
This creates a table with in the following order
1 - 3 - 5 - 4 - 2
table.insert( t, 1 + math.ceil(#t/2), 1 )
table.insert( t, 1 + math.ceil(#t/2), 2 )
table.insert( t, 1 + math.ceil(#t/2), 3 )
table.insert( t, 1 + math.ceil(#t/2), 4 )
table.insert( t, 1 + math.ceil(#t/2), 5 )
This creates a table with in the following order
1 - 3 - 5 - 4 - 2
- Sun Nov 11, 2018 6:15 pm
- Forum: Libraries and Tools
- Topic: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter
- Replies: 11
- Views: 25747
Re: RichLÖVE Mobile 0.10.2 - AdMob+UnityAds+PlayGamesServices+GameCenter
This is getting better and more interesting with each update ... really looking forward to give these versions a try.
- Thu Nov 08, 2018 11:01 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1508185
Re: What's everyone working on? (tigsource inspired)
Working on a city builder ... and having a shitload load of fun doing so ... promogif-farm.gif I would play this so much. also, The granary is allways full :halloween: and the peasants are revolting :brows: Working on a Sci-fi game that is supermassive and open to players - inspired by Firefly the ...
- Wed Nov 07, 2018 8:15 am
- Forum: Support and Development
- Topic: [solved] Is it possible to pack .love file using love itself?
- Replies: 2
- Views: 2832
- Sun Nov 04, 2018 11:38 am
- Forum: Support and Development
- Topic: [SOLVED] Problem with shaders (especially with texture_coords)
- Replies: 13
- Views: 9785
Re: [SOLVED] Problem with shaders (especially with texture_coords)
Not sure if I missed something, but can't you just create a mesh for the circle, rect etc. including the texture uvs/vertex colors or whatever you need?
- Mon Oct 22, 2018 11:53 am
- Forum: Games and Creations
- Topic: Super Chains
- Replies: 34
- Views: 26930
Re: Super Chains
Accepted and already played and enjoyed the game so far - would benefit of some polish of course, but what's there works great already.