Search found 70 matches

by EMB
Tue Feb 01, 2011 9:51 pm
Forum: Libraries and Tools
Topic: Pixel Art Gen
Replies: 9
Views: 3755

Re: Pixel Art Gen

The reason I didn't use a .love file is because to be able to edit the .txt, it has to be in the "folder" format. And yeah, I know BMP is crap but the wiki only says bmp and tga are supported. I'll have a look for that thread though. Scaling is optional, it has a default value of 25, but I...
by EMB
Tue Feb 01, 2011 8:02 pm
Forum: Libraries and Tools
Topic: Pixel Art Gen
Replies: 9
Views: 3755

Pixel Art Gen

After being asked by my friend, I've made a tool to quickly view pixel art. He wanted it in order to transfer his creations from a page ripped out of his math's book onto a computer. Whilst not my first venture into LÖVE, it is the first one that I am releasing into the wild. It is by no means perfe...
by EMB
Tue Feb 01, 2011 7:52 pm
Forum: Support and Development
Topic: Full Write Access?
Replies: 4
Views: 2400

Re: Full Write Access?

Nor do I want to compile binarys... Or distribute yet more stuff with my prog...
by EMB
Tue Feb 01, 2011 6:52 pm
Forum: Support and Development
Topic: Full Write Access?
Replies: 4
Views: 2400

Full Write Access?

In a future version of LÖVE, could there be a way of having write access anywhere on the system? I know that it is a security risk, but perhaps the program could LÖVE for access who in turn would ask the user. Only on the user accepting that the program wishes full write access would access actually...
by EMB
Mon Jan 31, 2011 9:06 pm
Forum: Support and Development
Topic: 2D Array Failing
Replies: 10
Views: 2839

Re: 2D Array Failing

Thanks! Worked like a charm!
I don't know how rowIndex turned to rowIndexA because in the orig source it is still rowIndex???
by EMB
Mon Jan 31, 2011 6:15 pm
Forum: Support and Development
Topic: 2D Array Failing
Replies: 10
Views: 2839

Re: 2D Array Failing

This line: "tileTable[columnIndex][rowIndex] = character"
returns this error: "attempt to index field '?' (a nil value)"
by EMB
Mon Jan 31, 2011 6:07 pm
Forum: Support and Development
Topic: 2D Array Failing
Replies: 10
Views: 2839

2D Array Failing

For some reason my 2D array is failing... The strange thing is that it is just slightly edited code from the Tile Tut. Here is the problem function: function test(tileString) tileTable = {} local rowIndexA=0 for row in tileString:gmatch("[^\n]+") do rowIndex=rowIndex+1 columnIndex = 1 tile...
by EMB
Fri Jan 14, 2011 8:15 pm
Forum: Support and Development
Topic: Random numbers in Love
Replies: 8
Views: 2334

Re: Random numbers in Love

If you want a REALLY random seed (Or want to change the seed more than once a second) then use this:

Code: Select all

math.randomseed(os.time()*math.random())
by EMB
Sun Jan 09, 2011 10:35 am
Forum: Support and Development
Topic: Physics Image Support?
Replies: 9
Views: 3843

Re: Physics Image Support?

/me is stupid. I didn't look at the tutorial code properly, and I thought that love.physics automatically drew the shape, as tentus said would be a good feature. Ignore my question, I now know that I can just draw the shape, draw the image, and make some code to keep them the same x and y. God I fee...
by EMB
Sat Jan 08, 2011 8:53 pm
Forum: Support and Development
Topic: Physics Image Support?
Replies: 9
Views: 3843

Physics Image Support?

Is there a way to have image support for love.physics at the moment? I couldn't find anything on the wiki, but do any of you know a workaround?