Search found 239 matches

by knorke
Tue Aug 15, 2023 8:07 pm
Forum: Support and Development
Topic: I'm having problems with collisions in my game
Replies: 2
Views: 2263

Re: I'm having problems with collisions in my game

the body might get stuck because it rotates when sliding along the walls and corner.
you only use its x,y position for drawing but not the rotation angle.
so your graphics and the physics body are not fully in sync.
there is a function to set fixed rotation, try that.
by knorke
Mon Aug 14, 2023 1:05 am
Forum: Games and Creations
Topic: Ines in: Not enough time - yet another point & click adventure
Replies: 14
Views: 259152

Re: Ines in: Not enough time - yet another point & click adventure

Sure, I'll look into it—I probably just need to redefine the audio functions to do nothing if the fmod shared libraries are not found. Out of curiosity, is the problem that you are trying to play it on a system that I didn't make a release for? Here it is! This version is silent for me. (Linux Mint...
by knorke
Mon Aug 14, 2023 12:58 am
Forum: Games and Creations
Topic: Stick to action
Replies: 4
Views: 11272

Re: Stick to action

How do I get past the driller machine?
I tried to use cyberdemon tactics (shot at it until it dies) but it did not die.
by knorke
Mon Aug 14, 2023 12:38 am
Forum: Support and Development
Topic: How would I go about making a flashlight effect in Love2D?
Replies: 5
Views: 1024

Re: How would I go about making a flashlight effect in Love2D?

This looks the same as Xugro's light but using stencils:

by knorke
Fri Aug 11, 2023 11:44 am
Forum: Libraries and Tools
Topic: Love2D builder
Replies: 68
Views: 222950

Re: Love2D builder

One problem I noticed is that the music does not play properly: It stops after one second of playback. This is an issue with the compat/release version. It is a known bug according to Davidobot. I found this comment in the bugtracker: https://github.com/TannerRogalsky/love.js/issues/60#issuecomment...
by knorke
Thu Aug 10, 2023 10:02 pm
Forum: Libraries and Tools
Topic: Love2D builder
Replies: 68
Views: 222950

Re: Love2D builder

Tonight, for the first time, I was able to upload a .love file to the 2denigine webbuilder and the resulting file did run when uploaded to itch.io That is very nice for lazy game-makers like me who are looking for the easiest option to create a in-browser version. Thanks for your continued work on t...
by knorke
Thu Aug 10, 2023 9:56 pm
Forum: Libraries and Tools
Topic: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web
Replies: 15
Views: 57513

Re: LÖVE Web Builder, a tool to package, build and run LÖVE games for the web

Thanks for your work on this. Sadly I am not familiar with this deeper level of Löve or webstuff, so I can only express my verbal support. :crazy: I think a web-builder thingy is an important puzzle-piece to make Löve a more complete platform. The option to locally run a .love file in the browser is...
by knorke
Thu Aug 10, 2023 6:37 am
Forum: General
Topic: Retro handheld consoles anyone?
Replies: 20
Views: 12018

Re: Retro handheld consoles anyone?

It would suck to accidentally brick the thing without a way to recover. Is it possible to back-up the system SD card? Or download the original image? I am interested to read more about those devices and how they work for game/löve-dev. Mildly related, there exists some kind of gameboy with a crank: ...
by knorke
Thu Aug 10, 2023 6:14 am
Forum: Support and Development
Topic: topdown shooting help
Replies: 2
Views: 1173

Re: topdown shooting help

function player:update(dt) .... for _,v in ipairs(self.bullets) do local e = 200 local mx, my = love.mouse.getPosition() local w = math.atan2(my-self.body:getY(), mx-self.body:getX()) v.body:setX(v.body:getX()+math.cos(w)*e*dt) v.body:setY(v.body:getY()+math.sin(w)*e*dt) end Each frame you are re-s...
by knorke
Mon Jul 17, 2023 2:56 pm
Forum: Support and Development
Topic: Black Screen
Replies: 7
Views: 2533

Re: Black Screen

Lovingsoul1337 wrote: Sat Jul 15, 2023 7:29 pm now this startet working magically...dunno why after i did use the second code...
Maybe the first time you had forgotten to save the file?