Search found 54 matches
- Mon Jul 28, 2014 10:09 am
- Forum: Support and Development
- Topic: stencilFunction problem
- Replies: 7
- Views: 3856
stencilFunction problem
okay so far i have learn a lot and now i want to move to better codes and saw this function myStencilFunction = function() love.graphics.rectangle("fill", 225, 200, 350, 300) end love.graphics.setStencil(myStencilFunction) for some odd reason I seriously Don't understand this code? how doe...
- Fri Jul 25, 2014 6:53 am
- Forum: Support and Development
- Topic: jump problems
- Replies: 16
- Views: 4267
Re: jump problems
Thanks for the help i just learned a little bit about jump action but here is the problem after doing what you guys told me i found that the directions of the games are not accurate and here can become a bug in future for my project i tried my best but i cant understand how to use keypressed and rel...
- Fri Jul 25, 2014 5:26 am
- Forum: Support and Development
- Topic: jump problems
- Replies: 16
- Views: 4267
Re: jump problems
okay so what you say is that not everything have to go under love.update???if i press key it will make the jump??? an not ruin my i.direction?? let me give it a try and let see if it works i kind of confuse with the update i see map collisions under keypressed wonder how will i do it with update if ...
- Wed Jul 23, 2014 6:17 pm
- Forum: Support and Development
- Topic: jump problems
- Replies: 16
- Views: 4267
Re: jump problems
wow .. after this not sure what to do? I don't want any bug in my code not sure what to change in my code now after reading your messages as a beginner do I need to just borrow libraries from pro programmers and add them to the future games i want to make? and while doing that learn from it? is that...
- Wed Jul 23, 2014 11:49 am
- Forum: Support and Development
- Topic: jump problems
- Replies: 16
- Views: 4267
jump problems
I am trying to make a block jump as natural as possible and also my direction to be accurate I do understand a little bit about gravity read about it and kind of got it but i am having a problem with the jump while walking its like its flying ,instead of a natural jump while walk.. I want a natural ...
- Tue Apr 15, 2014 3:27 am
- Forum: Support and Development
- Topic: grid sample
- Replies: 7
- Views: 1931
Re: grid sample
ugh..
confuse now!
confuse now!
- Tue Apr 15, 2014 1:47 am
- Forum: Support and Development
- Topic: grid sample
- Replies: 7
- Views: 1931
grid sample
i took the grid-collision sample from love2d tutorials and i changed this: love.graphics.rectangle("line", x * 32, y * 32, 32, 32) to this: love.graphics.rectangle("fill", (x-1) * 32 , (y-1) * 32, 32, 32) and now nothing its accurate??? WHY :( what did I do wrong?? HERE:
- Fri Mar 28, 2014 4:04 pm
- Forum: Support and Development
- Topic: sprite lag
- Replies: 2
- Views: 1161
Re: sprite lag
well it was my pc i think it was super slow
btw is that a good way to code sprite-sheet from external???
btw is that a good way to code sprite-sheet from external???
- Fri Mar 28, 2014 4:38 am
- Forum: Support and Development
- Topic: sprite lag
- Replies: 2
- Views: 1161
sprite lag
okay here its my sprite its an eating box for some weird reason it lags i don't know if its aether my coding or computer can someone test it please and let me know and also is that a good way to do sprites ? i am trying to do many sprites but want to keep them away from where i will make my rectangl...
- Mon Mar 24, 2014 1:52 pm
- Forum: Support and Development
- Topic: input text
- Replies: 3
- Views: 2100
Re: input text
ohhhh so its no more valid to use that way?? in 0.9.0 ???
so i am sure its better now? we can uppercase and delete a letter we type hope wiki explains it good ill check it out ...
so i am sure its better now? we can uppercase and delete a letter we type hope wiki explains it good ill check it out ...