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- Tue Mar 07, 2017 10:08 pm
- Forum: Support and Development
- Topic: Is it worth it to make a built in tile editor?
- Replies: 16
- Views: 13420
Re: Is it worth it to make a built in tile editor?
That said, it'll take a bit more work when 0.11 comes around and the numbers will be normalized to [0,1]. Hopefully there will be an workaround for that. It is already hard enough without texelFetch in shaders so why make preparing textures even harder? extern vec2 size; extern sampler2D image; ext...