Search found 91 matches

by Refpeuk
Thu Mar 29, 2012 11:04 pm
Forum: Support and Development
Topic: Windows 7 Graphical Glitch
Replies: 13
Views: 6821

Re: Windows 7 Graphical Glitch

OK, where do I report it? Bitbucket only has 0.7.2 and earlier . . .

BTW I get this same crash when trying to print with fonts:
viewtopic.php?f=4&t=8595&p=53043#p53043
by Refpeuk
Thu Mar 29, 2012 10:59 pm
Forum: General
Topic: 3d engines?
Replies: 28
Views: 10250

Re: 3d engines?

Hmm, this is all I could find, but it doesn't look very developed. http://www.luxinia.de/ You could try Java, both it and lua are based on C so they're fairly similar. Google LWJGL, it's what Notch used to make Minecraft. But really, for 3D you want as much power as possible: OGRE uses C++, which is...
by Refpeuk
Thu Mar 29, 2012 10:50 pm
Forum: General
Topic: 3d engines?
Replies: 28
Views: 10250

Re: 3d engines?

Unity is a good light choice. If you want a lot of power, UDK is the way to go. Very flexible licencing for start-ups. If you don't mind not having a WYSIWYG editor, OGRE is open source so it won't cost you a thing and is quite well regarded (Runic uses it for Torchlight and Torchlight 2) EDIT: Oops...
by Refpeuk
Thu Mar 29, 2012 10:37 pm
Forum: Support and Development
Topic: Fonts in 0.8.0
Replies: 13
Views: 3729

Re: Fonts in 0.8.0

@Boolsheet: Nope, that build doesn't work - crashes like the rest. What was different about that one? @rokit boy: Bartbes is right, setting the font in the love.draw() isn't the problem, I've been doing that for all of my programs (0.7.2) without issue. So, does this mean it's my computer? Is there ...
by Refpeuk
Wed Mar 28, 2012 7:24 pm
Forum: Support and Development
Topic: Fonts in 0.8.0
Replies: 13
Views: 3729

Re: Fonts in 0.8.0

I installed the x86 build and it still doesn't work, any ideas?
by Refpeuk
Wed Mar 28, 2012 7:02 pm
Forum: Support and Development
Topic: Fonts in 0.8.0
Replies: 13
Views: 3729

Re: Fonts in 0.8.0

I'm using love-20120328-a653ad6f6bbd-win-x64-default (.exe) downloaded off the builds page. I turned on console because I realized that was the only place where error messages come through in the current build, but it doesn't display anything. My console and 1024x600 window both come up, then I get ...
by Refpeuk
Wed Mar 28, 2012 6:32 pm
Forum: Support and Development
Topic: Fonts in 0.8.0
Replies: 13
Views: 3729

Re: Fonts in 0.8.0

Right, sorry.

Here it is.
by Refpeuk
Wed Mar 28, 2012 2:15 pm
Forum: Support and Development
Topic: Fonts in 0.8.0
Replies: 13
Views: 3729

Re: Fonts in 0.8.0

Ah, I see.

Thanks for the help!

EDIT:

Sorry, it doesn't seem to work after all. I can create and set the font fine, but as soon as I call a love.graphics.print the whole thing crashes (with no error report in the console).
by Refpeuk
Wed Mar 28, 2012 2:30 am
Forum: Support and Development
Topic: Fonts in 0.8.0
Replies: 13
Views: 3729

Fonts in 0.8.0

I have a question about 0.8.0, I recently started using it instead of 0.7.2 so that there would be less editing to do once it comes out. I just can't figure out how to make fonts work; the setFont function was removed, and without it text won't print to the screen. Can anyone give me a rundown on ho...
by Refpeuk
Wed Mar 28, 2012 12:53 am
Forum: Support and Development
Topic: Windows 7 Graphical Glitch
Replies: 13
Views: 6821

Re: Windows 7 Graphical Glitch

How can it be close to release? The current alpha still ctd's when it hits an error instead of showing the error report screen like 0.7.2 . . . won't that take a ton of time to add?