OK, where do I report it? Bitbucket only has 0.7.2 and earlier . . .
BTW I get this same crash when trying to print with fonts:
viewtopic.php?f=4&t=8595&p=53043#p53043
Search found 91 matches
- Thu Mar 29, 2012 11:04 pm
- Forum: Support and Development
- Topic: Windows 7 Graphical Glitch
- Replies: 13
- Views: 6821
- Thu Mar 29, 2012 10:59 pm
- Forum: General
- Topic: 3d engines?
- Replies: 28
- Views: 10250
Re: 3d engines?
Hmm, this is all I could find, but it doesn't look very developed. http://www.luxinia.de/ You could try Java, both it and lua are based on C so they're fairly similar. Google LWJGL, it's what Notch used to make Minecraft. But really, for 3D you want as much power as possible: OGRE uses C++, which is...
- Thu Mar 29, 2012 10:50 pm
- Forum: General
- Topic: 3d engines?
- Replies: 28
- Views: 10250
Re: 3d engines?
Unity is a good light choice. If you want a lot of power, UDK is the way to go. Very flexible licencing for start-ups. If you don't mind not having a WYSIWYG editor, OGRE is open source so it won't cost you a thing and is quite well regarded (Runic uses it for Torchlight and Torchlight 2) EDIT: Oops...
- Thu Mar 29, 2012 10:37 pm
- Forum: Support and Development
- Topic: Fonts in 0.8.0
- Replies: 13
- Views: 3729
Re: Fonts in 0.8.0
@Boolsheet: Nope, that build doesn't work - crashes like the rest. What was different about that one? @rokit boy: Bartbes is right, setting the font in the love.draw() isn't the problem, I've been doing that for all of my programs (0.7.2) without issue. So, does this mean it's my computer? Is there ...
- Wed Mar 28, 2012 7:24 pm
- Forum: Support and Development
- Topic: Fonts in 0.8.0
- Replies: 13
- Views: 3729
Re: Fonts in 0.8.0
I installed the x86 build and it still doesn't work, any ideas?
- Wed Mar 28, 2012 7:02 pm
- Forum: Support and Development
- Topic: Fonts in 0.8.0
- Replies: 13
- Views: 3729
Re: Fonts in 0.8.0
I'm using love-20120328-a653ad6f6bbd-win-x64-default (.exe) downloaded off the builds page. I turned on console because I realized that was the only place where error messages come through in the current build, but it doesn't display anything. My console and 1024x600 window both come up, then I get ...
- Wed Mar 28, 2012 6:32 pm
- Forum: Support and Development
- Topic: Fonts in 0.8.0
- Replies: 13
- Views: 3729
Re: Fonts in 0.8.0
Right, sorry.
Here it is.
Here it is.
- Wed Mar 28, 2012 2:15 pm
- Forum: Support and Development
- Topic: Fonts in 0.8.0
- Replies: 13
- Views: 3729
Re: Fonts in 0.8.0
Ah, I see.
Thanks for the help!
EDIT:
Sorry, it doesn't seem to work after all. I can create and set the font fine, but as soon as I call a love.graphics.print the whole thing crashes (with no error report in the console).
Thanks for the help!
EDIT:
Sorry, it doesn't seem to work after all. I can create and set the font fine, but as soon as I call a love.graphics.print the whole thing crashes (with no error report in the console).
- Wed Mar 28, 2012 2:30 am
- Forum: Support and Development
- Topic: Fonts in 0.8.0
- Replies: 13
- Views: 3729
Fonts in 0.8.0
I have a question about 0.8.0, I recently started using it instead of 0.7.2 so that there would be less editing to do once it comes out. I just can't figure out how to make fonts work; the setFont function was removed, and without it text won't print to the screen. Can anyone give me a rundown on ho...
- Wed Mar 28, 2012 12:53 am
- Forum: Support and Development
- Topic: Windows 7 Graphical Glitch
- Replies: 13
- Views: 6821
Re: Windows 7 Graphical Glitch
How can it be close to release? The current alpha still ctd's when it hits an error instead of showing the error report screen like 0.7.2 . . . won't that take a ton of time to add?