Search found 106 matches

by Stifu
Sun Mar 24, 2019 9:03 pm
Forum: Games and Creations
Topic: polyamory - Multi-version LÖVE
Replies: 25
Views: 40950

Re: polyamory - Multi-version LÖVE

I can confirm it works now. Thanks. :)
by Stifu
Sun Mar 24, 2019 4:46 pm
Forum: Games and Creations
Topic: polyamory - Multi-version LÖVE
Replies: 25
Views: 40950

Re: polyamory - Multi-version LÖVE

Nice, thank you!

I tried to drag and drop, but it still seems to struggle with spaces. I'm on Windows, and it says it can't find "C:\Program" (assuming it tried to access "C:\Program Files\...").
by Stifu
Sun Mar 17, 2019 8:08 am
Forum: General
Topic: Where I run the command "love --version"
Replies: 4
Views: 4196

Re: Where I run the command "love --version"

zorg wrote: Sun Mar 17, 2019 5:58 am What did you type in exactly into the command line? It would help debug your issue if we knew that.
I'm guessing the command in the thread title: "love --version"
by Stifu
Sat Mar 16, 2019 6:24 am
Forum: Support and Development
Topic: Love2D 11.2 Requirements? [SOLVED]
Replies: 10
Views: 10988

Re: Love2D 11.2 Requirements?

What do you mean "requirements"? Hardware, software? To run what, a "hello world"?
by Stifu
Tue Mar 05, 2019 6:22 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1508011

Re: What's everyone working on? (tigsource inspired)

We're still working on our little beat 'em up... Adding new attacks and stuff.



By the way, we're looking for a background pixel artist, if anyone is interested. Preferably free because our game is free too.
by Stifu
Sun Feb 10, 2019 7:57 am
Forum: Games and Creations
Topic: Mario Kart: Extreme Drift
Replies: 18
Views: 34842

Re: Mario Kart: Extreme Drift

After having worked so many years on my Super Mario Kart editor, it's interesting to see the game remade with modern technologies. Some limitations are no longer there, but some things are missing (like moving lava). Anyway, nice work!
by Stifu
Sat Dec 08, 2018 3:06 pm
Forum: Support and Development
Topic: LOAD EXTERNAL LUA FILE (Solved!)
Replies: 6
Views: 5403

Re: [SOLVED]

Please don't delete your posts... They can be useful to other people later.
by Stifu
Tue Nov 27, 2018 10:17 pm
Forum: Games and Creations
Topic: Survival Cow - my first Android game
Replies: 1
Views: 3334

Re: Survival Cow - my first Android game

Really simple but finished easily beats ambitious but never finished (like my own projects), so... way to go!
by Stifu
Thu Nov 22, 2018 7:55 pm
Forum: Support and Development
Topic: How do i make good shadows in my games
Replies: 5
Views: 4610

Re: How do i make good shadows in my games

Purple Fedora wrote: Thu Nov 22, 2018 10:37 am How do I use it
RTFM
by Stifu
Sat Nov 17, 2018 11:17 am
Forum: Support and Development
Topic: Creatin an adventure/rpg game.
Replies: 14
Views: 12496

Re: Creatin an adventure/rpg game.

Stuff like sprite movements or collisions would be handled just the same as if you didn't use Tiled. It's just that Tiled helps you with the map definitions. It just spits out Lua, so then you're just dealing with regular Lua code.