Search found 36 matches
- Mon Jul 08, 2013 7:08 pm
- Forum: Support and Development
- Topic: Local or Global variables? Pong paddle modification mid-game
- Replies: 7
- Views: 2236
Re: Local or Global variables? Pong paddle modification mid-
If you want a slightly more in depth way to do classes, take a look at https://github.com/kikito/middleclass. It might take a bit of thinking to understand at first, but it's a pretty simple piece of code, but it's good for learning (and it's handy, since it's so easy to drop into your project and i...
- Mon Jul 08, 2013 7:02 pm
- Forum: Support and Development
- Topic: [SOLVED] How to do this visual effect?
- Replies: 16
- Views: 10043
Re: [Question] How to do this visual effect?
Oh cool. I haven't messed around with shaders yet, so this'll be a good example to take a look at when I do.
- Sat Jul 06, 2013 1:10 am
- Forum: Support and Development
- Topic: 8 direction diagonal movement difficulties
- Replies: 14
- Views: 8479
Re: 8 direction diagonal movement difficulties
PS/2 port has legacy-related issues with bandwitdh or something, I never went into details too deep, but the sympthoms of that is that if you can't have more than specific amount of keys pressed simultaneously. Hell knows what logic picks first few that pass, the rest are ignored (and buffer overfl...
- Fri Jul 05, 2013 3:25 pm
- Forum: Support and Development
- Topic: Saving Data
- Replies: 20
- Views: 9002
Re: Saving Data
I stand corrected. I've yet to work with files anyway.
- Fri Jul 05, 2013 3:24 pm
- Forum: General
- Topic: lua Wikipedia page
- Replies: 17
- Views: 3390
Re: lua Wikipedia page
From the talks, it seems there are lacking independent sources that verify the existence of love2d, if I understand this wikinese correct. It's not for verifying the existence. It's for verifying LÖVE as being notable enough to be worth including in wikipedia. LÖVE is quite a small framework with a...
- Fri Jul 05, 2013 2:24 pm
- Forum: General
- Topic: Creating a complex game
- Replies: 14
- Views: 9001
Re: Creating a complex game
You should definitely look into component based entity systems. There's lots of stuff out there on them, and they work very well for going beyond the really simple games. I've been working on implementing FEZ (which seems to have been abandoned quite a while ago) myself, and it's given me quite a bi...
- Fri Jul 05, 2013 2:01 pm
- Forum: Support and Development
- Topic: Saving Data
- Replies: 20
- Views: 9002
Re: Saving Data
Quick, embed SQLite into a Love fork!
I do wish love.filesystem had easy binary file capability though. Sometimes flat binary output is just better than text.
I do wish love.filesystem had easy binary file capability though. Sometimes flat binary output is just better than text.
- Fri Jul 05, 2013 9:28 am
- Forum: Support and Development
- Topic: Getting the current date & time?
- Replies: 4
- Views: 2492
Re: Getting the current date & time?
That's good to hear.
- Thu Jul 04, 2013 6:11 pm
- Forum: Support and Development
- Topic: Getting the current date & time?
- Replies: 4
- Views: 2492
- Thu Jul 04, 2013 12:13 am
- Forum: General
- Topic: Löve debugging with ZeroBrane Studio
- Replies: 40
- Views: 33976
Re: Löve debugging with ZeroBrane Studio
I decided to check this out since I've been using notepad++ and dragging my project directory onto a shortcut to love for testing... Unfortunately I can't seem to debug my code in it... I've added if arg[#arg] == "-debug" then require("mobdebug").start() end to my love.load funct...