Search found 36 matches

by Bobbias
Mon Jul 08, 2013 7:08 pm
Forum: Support and Development
Topic: Local or Global variables? Pong paddle modification mid-game
Replies: 7
Views: 2236

Re: Local or Global variables? Pong paddle modification mid-

If you want a slightly more in depth way to do classes, take a look at https://github.com/kikito/middleclass. It might take a bit of thinking to understand at first, but it's a pretty simple piece of code, but it's good for learning (and it's handy, since it's so easy to drop into your project and i...
by Bobbias
Mon Jul 08, 2013 7:02 pm
Forum: Support and Development
Topic: [SOLVED] How to do this visual effect?
Replies: 16
Views: 10043

Re: [Question] How to do this visual effect?

Oh cool. I haven't messed around with shaders yet, so this'll be a good example to take a look at when I do.
by Bobbias
Sat Jul 06, 2013 1:10 am
Forum: Support and Development
Topic: 8 direction diagonal movement difficulties
Replies: 14
Views: 8479

Re: 8 direction diagonal movement difficulties

PS/2 port has legacy-related issues with bandwitdh or something, I never went into details too deep, but the sympthoms of that is that if you can't have more than specific amount of keys pressed simultaneously. Hell knows what logic picks first few that pass, the rest are ignored (and buffer overfl...
by Bobbias
Fri Jul 05, 2013 3:25 pm
Forum: Support and Development
Topic: Saving Data
Replies: 20
Views: 9002

Re: Saving Data

I stand corrected. I've yet to work with files anyway.
by Bobbias
Fri Jul 05, 2013 3:24 pm
Forum: General
Topic: lua Wikipedia page
Replies: 17
Views: 3390

Re: lua Wikipedia page

From the talks, it seems there are lacking independent sources that verify the existence of love2d, if I understand this wikinese correct. It's not for verifying the existence. It's for verifying LÖVE as being notable enough to be worth including in wikipedia. LÖVE is quite a small framework with a...
by Bobbias
Fri Jul 05, 2013 2:24 pm
Forum: General
Topic: Creating a complex game
Replies: 14
Views: 9001

Re: Creating a complex game

You should definitely look into component based entity systems. There's lots of stuff out there on them, and they work very well for going beyond the really simple games. I've been working on implementing FEZ (which seems to have been abandoned quite a while ago) myself, and it's given me quite a bi...
by Bobbias
Fri Jul 05, 2013 2:01 pm
Forum: Support and Development
Topic: Saving Data
Replies: 20
Views: 9002

Re: Saving Data

Quick, embed SQLite into a Love fork!

I do wish love.filesystem had easy binary file capability though. Sometimes flat binary output is just better than text.
by Bobbias
Fri Jul 05, 2013 9:28 am
Forum: Support and Development
Topic: Getting the current date & time?
Replies: 4
Views: 2492

Re: Getting the current date & time?

That's good to hear.
by Bobbias
Thu Jul 04, 2013 6:11 pm
Forum: Support and Development
Topic: Getting the current date & time?
Replies: 4
Views: 2492

Re: Getting the current date & time?

micha wrote:Change the window size at any time with setMode.

For time and date have a look in PiL.
I think he was referring to manually resizable windows not resizing with a function.
by Bobbias
Thu Jul 04, 2013 12:13 am
Forum: General
Topic: Löve debugging with ZeroBrane Studio
Replies: 40
Views: 33976

Re: Löve debugging with ZeroBrane Studio

I decided to check this out since I've been using notepad++ and dragging my project directory onto a shortcut to love for testing... Unfortunately I can't seem to debug my code in it... I've added if arg[#arg] == "-debug" then require("mobdebug").start() end to my love.load funct...