Search found 47 matches

by Cucurbitacée
Mon May 19, 2014 8:48 am
Forum: General
Topic: LÖVE 0.9.1 released
Replies: 39
Views: 73530

Re: LÖVE 0.9.1 released

Hi there, I've just downloaded 0.9.1 version on my Windows 7 work computer, just to give a try. Everything seems to be working but sound: AL lib: (EE) DoReset: Failed to initialize audio client: 0x887c0032 Could not create context . Both 32 and 64 bits versions do the same. I searched the forums but...
by Cucurbitacée
Thu Mar 27, 2014 1:56 pm
Forum: Support and Development
Topic: Is it possible to offset rotation axis in Physics?
Replies: 11
Views: 5689

Is it possible to offset rotation axis in Physics?

Hi, The title says everything, I'm toying with love.physics at the moment and while I can do everything I want there is one thing that I'm missing. I have a spaceship at the centre of the screen and I get the angle from the mouse pointer: function love.load() world = love.physics.newWorld(0, 0, true...
by Cucurbitacée
Fri Jan 17, 2014 7:11 pm
Forum: Games and Creations
Topic: Avalanche Escape, a simple ski game...
Replies: 10
Views: 8486

Re: Avalanche Escape, a simple ski game...

R-BG wrote:Why don't you just turn the whole thing by 180 degrees?
I think it would be less obvious this way. We are used to gravity and it make sense that if the movement goes from top to bottom it means going down. But in term of gameplay, it wouldn't make much difference, I guess.
by Cucurbitacée
Fri Jan 17, 2014 5:37 pm
Forum: Games and Creations
Topic: Avalanche Escape, a simple ski game...
Replies: 10
Views: 8486

Re: Avalanche Escape, a simple ski game...

Mermersk wrote:Very nice game! Did you make that music ?
Thanks. :) No, I can't even understand how music works, less doing some. It comes from http://maf464.com.
by Cucurbitacée
Fri Jan 17, 2014 5:35 pm
Forum: Games and Creations
Topic: Avalanche Escape, a simple ski game...
Replies: 10
Views: 8486

Re: Avalanche Escape, a simple ski game...

For some reason I feel it'd be better with the controls reversed. /edit: reversed it. My highscore is 973 That's something I planned to add first in the option but didn't as all the friends I gave the game to try were good with the actual layout. If I continue to work on it, I will add it. I don't ...
by Cucurbitacée
Fri Jan 17, 2014 1:36 pm
Forum: Games and Creations
Topic: Avalanche Escape, a simple ski game...
Replies: 10
Views: 8486

Avalanche Escape, a simple ski game...

Hello everyone, I spent the last week toying with version 0.9.0 and the result is here: Avalanche Escape http://i40.tinypic.com/20icar6.png http://i40.tinypic.com/sevd4o.png As you can see, there is a bit of black humour in it. :crazy: I hope no one will be offended. :| Anyway, here are the features...
by Cucurbitacée
Thu Jan 16, 2014 1:19 pm
Forum: Support and Development
Topic: [Solved] Particle systems stored in a table not working...
Replies: 2
Views: 1102

Re: Particle systems stored in a table not working...

Try this drawing command instead: love.graphics.raw(v.particles, v.x, v.y) (Replace colon by normal dot) By calling with a colon, the object itself (love.graphics) is handed over as the first argument. So what you really called was love.graphics.draw(love.graphics,v.particles, v.x, v.y) and this ca...
by Cucurbitacée
Thu Jan 16, 2014 12:01 pm
Forum: Support and Development
Topic: [Solved] Particle systems stored in a table not working...
Replies: 2
Views: 1102

[Solved] Particle systems stored in a table not working...

Hello everyone, it's been a long time since I've been trying to code. :3 Lately I've been toying around with particles, and if I'm having good results globally, there is one thing I cannot make work. It's a basic ski game where you need to escape an avalanche. It's very similar to SkiFree (I realize...
by Cucurbitacée
Wed Jul 03, 2013 7:38 pm
Forum: Support and Development
Topic: Rewinding time, what would be the best way to do it?
Replies: 16
Views: 5763

Re: Rewinding time, what would be the best way to do it?

Thanks for all the answers, it's a very constructive discussion. :neko: In my case I would like to replace the usual smart bomb used in shooting game with this rewind option. I'm trying to imagine what it could be, and I think that 5 seconds would be the huge maximum required for this kind of game. ...
by Cucurbitacée
Wed Jul 03, 2013 1:34 pm
Forum: Support and Development
Topic: Rewinding time, what would be the best way to do it?
Replies: 16
Views: 5763

Rewinding time, what would be the best way to do it?

Hi everyone, I'm still experimenting a lot with LÖVE at the moment, and still having a lot of fun so far. :crazy: While thinking about gameplay ideas, I thought about games that allow you to rewind time, and how cool it feels when it's correctly used. Sooooo, I'm wondering what would be the best way...