Search found 39 matches
- Tue Mar 17, 2009 4:31 pm
- Forum: General
- Topic: Conversations in games
- Replies: 15
- Views: 6048
Conversations in games
I've been thinking about making an adventure sort of game. Like conversation and puzzle based (doesn't have to be point & click). And I was thinking about conversations and what would make a good conversation format. I was thinking something like: conversation { id = 0, message = "alksdfkls...
- Tue Mar 17, 2009 3:21 pm
- Forum: Games and Creations
- Topic: ARGH! The tiles are distorted.
- Replies: 6
- Views: 3667
Re: ARGH! The tiles are distorted.
Yes, I was thinking along those lines reading the first post. Gonna try it out when I get home.
Thanks!
Thanks!
- Tue Mar 17, 2009 10:46 am
- Forum: Games and Creations
- Topic: ARGH! The tiles are distorted.
- Replies: 6
- Views: 3667
ARGH! The tiles are distorted.
Lame name for a lame game. Just because it was so simple and fast to make... Also, there's some initiation problems :\ or something. This doesn't work: map = { img = love.graphics.newImage("gfx/image.png"), tilesx = 5, tilesy = 5, } for y = 1, map.tilesy do for x = 1, map.tilesx do map[y][...
- Mon Mar 16, 2009 11:19 pm
- Forum: Libraries and Tools
- Topic: Timers
- Replies: 7
- Views: 4194
Re: Timers
Woohoo! Awesome!
- Mon Mar 16, 2009 10:23 am
- Forum: Libraries and Tools
- Topic: LoveUI for Love 0.5.0
- Replies: 118
- Views: 72939
Re: LoveUI... has button, Textfield
Which widgets did you have planned?
- Sun Mar 15, 2009 5:48 pm
- Forum: Support and Development
- Topic: tile collisions
- Replies: 1
- Views: 1223
tile collisions
So I'm trying to make a tilebased platformer. And right now I'm trying to get slopes to work correctly, but I was thinking about using lines or boxes and make the player move along that instead of a (collision)tilemap.
Any thoughts?
Any thoughts?
- Sat Mar 14, 2009 10:59 am
- Forum: Support and Development
- Topic: Retain sharpness in scaled images
- Replies: 7
- Views: 5893
Re: Retain sharpness in scaled images
There isn't an issue about this in the tracker.
- Sat Mar 14, 2009 1:12 am
- Forum: Support and Development
- Topic: Retain sharpness in scaled images
- Replies: 7
- Views: 5893
Re: Retain sharpness in scaled images
Will this be fixed in 0.6.0?
- Fri Mar 13, 2009 10:45 pm
- Forum: Games and Creations
- Topic: Achtung die Kurve - A remake of the old classic
- Replies: 13
- Views: 10187
Re: Achtung die Kurve - A remake of the old classic
It's pretty cool, but there's something wrong with the collision. I think when it's checking collision on the own snake it isn't checking for the Y value. :\
- Thu Mar 12, 2009 3:23 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1013577
Re: Avatars: OBEY!
I think it's hilarious.