Search found 31 matches

by Le Codex
Wed Aug 23, 2017 1:17 pm
Forum: Games and Creations
Topic: Müsicc, a multi-music-playing software
Replies: 2
Views: 2894

Müsicc, a multi-music-playing software

Hi, I made a little music-editing software called Müsicc. It's rather basic and so I post it so I could get suggestions of things to add/change/remove. Capture12.PNG Here is the first window you'll see when launching the program: the files inside the "Samples" folder. (WARNING: Do not load...
by Le Codex
Tue Jul 11, 2017 2:28 pm
Forum: Games and Creations
Topic: Experiments
Replies: 0
Views: 1555

Experiments

Hi, Here I post a folder containing every single project I made that weren't worthy being considered full games. This includes games coming from a simple idea, a test of a new mechanic I found on the Internet, or just games with no guiding lines that I made as I was going :). I just to know what you...
by Le Codex
Sun Jul 09, 2017 3:18 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1013964

Re: Avatars: OBEY!

Mine is french, it says "Code and Obey" ^^
by Le Codex
Wed Jul 05, 2017 9:41 pm
Forum: Games and Creations
Topic: Sweep, a 2048 but a bit more strategic
Replies: 0
Views: 1932

Sweep, a 2048 but a bit more strategic

Hi, I've made a game called Sweep. The principe is simple. You play cards, you move them like 2048 tiles and you kill your opponent's cards! :awesome: (This is only an alpha, it only contains the core mechanic of the game and some animations) Capture6.PNG The game is for now only local multiplayer, ...
by Le Codex
Mon Jul 03, 2017 2:05 pm
Forum: Support and Development
Topic: [SOLVED] Problem with functions in an array
Replies: 3
Views: 2310

Re: Problem with functions in an array

I launched it again and it worked well because of a stupid thing. Before uploading the file, I modified it so the card's info array changed from: {"Name", 5, "s", deal("r", 1)} to: {"Name", 5, "s", effect = function() deal("r", 1) end} So I...
by Le Codex
Mon Jul 03, 2017 1:02 pm
Forum: Support and Development
Topic: [SOLVED] Problem with functions in an array
Replies: 3
Views: 2310

[SOLVED] Problem with functions in an array

Hi, I've started a new project, which is a kind of TCG. I'm currently using an array to store all the informations of the cards (name, health, effects...). For the effect part, I use functions to represent those effects (deal() to deal damage, play() to play a card...) The problem is that those func...
by Le Codex
Sun Jul 02, 2017 3:57 pm
Forum: Support and Development
Topic: Finding a lens effect (radial deformation)
Replies: 3
Views: 2178

Re: Finding a lens effect (radial deformation)

Just finded a 'Shockwave' topic in the forum, so I found what I wanted ^^
And obviously, it uses shaders... but that's ok! My games won't be so cross-plateform as they were before...
by Le Codex
Sat Jul 01, 2017 10:06 pm
Forum: Support and Development
Topic: Finding a lens effect (radial deformation)
Replies: 3
Views: 2178

Finding a lens effect (radial deformation)

Hi, I would like to find a lens-effect. What I mean by that is for example a circle which is invisible but that deforms everything below him, like a lens would do (If you understand the reference, like in TF2 when you look at a friendly cloaked Spy, his shape's borders deform the background a bit......
by Le Codex
Sat Jul 01, 2017 5:40 pm
Forum: Support and Development
Topic: [SOLVED] Question : Use table as argument
Replies: 2
Views: 2042

Re: Question : Use table as argument

Thank you!
I tried everything you told, but never with the unpack function... I admit that will help me a lot!
by Le Codex
Sat Jul 01, 2017 4:58 pm
Forum: General
Topic: [help] with collision detection on a Pong remake.
Replies: 6
Views: 12414

Re: [help] with collision detection on a Pong remake.

Your error is quite simple actually : you've added in the arguments -two- 'x2'. The first one is supposed to be 'y1'. Zerobrane Studio tells you that by crossing the first of the two variables and by underlining the second one ;) . Also, you can just simply add height and width variable to your play...