Search found 31 matches
- Wed Aug 23, 2017 1:17 pm
- Forum: Games and Creations
- Topic: Müsicc, a multi-music-playing software
- Replies: 2
- Views: 2894
Müsicc, a multi-music-playing software
Hi, I made a little music-editing software called Müsicc. It's rather basic and so I post it so I could get suggestions of things to add/change/remove. Capture12.PNG Here is the first window you'll see when launching the program: the files inside the "Samples" folder. (WARNING: Do not load...
- Tue Jul 11, 2017 2:28 pm
- Forum: Games and Creations
- Topic: Experiments
- Replies: 0
- Views: 1555
Experiments
Hi, Here I post a folder containing every single project I made that weren't worthy being considered full games. This includes games coming from a simple idea, a test of a new mechanic I found on the Internet, or just games with no guiding lines that I made as I was going :). I just to know what you...
- Sun Jul 09, 2017 3:18 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1013964
Re: Avatars: OBEY!
Mine is french, it says "Code and Obey"
- Wed Jul 05, 2017 9:41 pm
- Forum: Games and Creations
- Topic: Sweep, a 2048 but a bit more strategic
- Replies: 0
- Views: 1932
Sweep, a 2048 but a bit more strategic
Hi, I've made a game called Sweep. The principe is simple. You play cards, you move them like 2048 tiles and you kill your opponent's cards! :awesome: (This is only an alpha, it only contains the core mechanic of the game and some animations) Capture6.PNG The game is for now only local multiplayer, ...
- Mon Jul 03, 2017 2:05 pm
- Forum: Support and Development
- Topic: [SOLVED] Problem with functions in an array
- Replies: 3
- Views: 2310
Re: Problem with functions in an array
I launched it again and it worked well because of a stupid thing. Before uploading the file, I modified it so the card's info array changed from: {"Name", 5, "s", deal("r", 1)} to: {"Name", 5, "s", effect = function() deal("r", 1) end} So I...
- Mon Jul 03, 2017 1:02 pm
- Forum: Support and Development
- Topic: [SOLVED] Problem with functions in an array
- Replies: 3
- Views: 2310
[SOLVED] Problem with functions in an array
Hi, I've started a new project, which is a kind of TCG. I'm currently using an array to store all the informations of the cards (name, health, effects...). For the effect part, I use functions to represent those effects (deal() to deal damage, play() to play a card...) The problem is that those func...
- Sun Jul 02, 2017 3:57 pm
- Forum: Support and Development
- Topic: Finding a lens effect (radial deformation)
- Replies: 3
- Views: 2178
Re: Finding a lens effect (radial deformation)
Just finded a 'Shockwave' topic in the forum, so I found what I wanted
And obviously, it uses shaders... but that's ok! My games won't be so cross-plateform as they were before...
And obviously, it uses shaders... but that's ok! My games won't be so cross-plateform as they were before...
- Sat Jul 01, 2017 10:06 pm
- Forum: Support and Development
- Topic: Finding a lens effect (radial deformation)
- Replies: 3
- Views: 2178
Finding a lens effect (radial deformation)
Hi, I would like to find a lens-effect. What I mean by that is for example a circle which is invisible but that deforms everything below him, like a lens would do (If you understand the reference, like in TF2 when you look at a friendly cloaked Spy, his shape's borders deform the background a bit......
- Sat Jul 01, 2017 5:40 pm
- Forum: Support and Development
- Topic: [SOLVED] Question : Use table as argument
- Replies: 2
- Views: 2042
Re: Question : Use table as argument
Thank you!
I tried everything you told, but never with the unpack function... I admit that will help me a lot!
I tried everything you told, but never with the unpack function... I admit that will help me a lot!
- Sat Jul 01, 2017 4:58 pm
- Forum: General
- Topic: [help] with collision detection on a Pong remake.
- Replies: 6
- Views: 12414
Re: [help] with collision detection on a Pong remake.
Your error is quite simple actually : you've added in the arguments -two- 'x2'. The first one is supposed to be 'y1'. Zerobrane Studio tells you that by crossing the first of the two variables and by underlining the second one ;) . Also, you can just simply add height and width variable to your play...