Search found 90 matches

by timmeh42
Tue May 01, 2012 6:22 pm
Forum: Libraries and Tools
Topic: Cheap-Ass Metaballs
Replies: 15
Views: 8191

Re: Cheap-Ass Metaballs

Right, updated.

UPDATE:
+ Auto-detects the size of the tables, not hard-coded anymore.
+ The shader now uses 'floor' instead of 'round', which isn't supported by some computers.

Also added some line spacing and changed the names of some variables.
by timmeh42
Tue May 01, 2012 5:16 pm
Forum: Libraries and Tools
Topic: Cheap-Ass Metaballs
Replies: 15
Views: 8191

Re: Cheap-Ass Metaballs

Ah, I didn't realise Löve used such an old version. Too much trouble to use newer version?
Works on my pc, which uses ATI video card (HD4670) but pretty up-to-date drivers (updated about a month ago). Thanks for that bit of code tho, will add it when I get time.
by timmeh42
Tue May 01, 2012 4:06 pm
Forum: Libraries and Tools
Topic: Cheap-Ass Metaballs
Replies: 15
Views: 8191

Cheap-Ass Metaballs

Something I did a while ago in Gamemaker and recently decided to port to Löve (only actually ported it this afternoon) was a small demo of metaballs. Now, I have absolutely no idea how metaballs are meant to be made, but I hear that it involves maths. And I hate maths. Therefore, when I was working ...
by timmeh42
Tue May 01, 2012 2:31 pm
Forum: Libraries and Tools
Topic: Metalines
Replies: 6
Views: 5943

Re: Metalines

I'd love to know how you apply this to roguelikes - unless that gives away any trade-secrets?
by timmeh42
Mon Apr 30, 2012 9:26 am
Forum: Support and Development
Topic: Need experienced developers!
Replies: 10
Views: 3942

Re: Need experienced developers!

You also shouldn't promise a share of the profits, as for someone who will be spending quite a bit of time on your project, that's hardly going to work out if you get bored or drop the project for some reason and it doesn't make it to market. It's easier if the person is someone you know well, but t...
by timmeh42
Fri Apr 27, 2012 2:27 pm
Forum: Support and Development
Topic: "Adding" a number to an variable
Replies: 12
Views: 8717

Re: "Adding" a number to an variable

What was wrong with the suggestion of just multiplying by 10 and adding the number?
by timmeh42
Tue Apr 24, 2012 7:30 pm
Forum: Support and Development
Topic: Explain DT
Replies: 5
Views: 4875

Re: Explain DT

Delta Time is the time it takes for the computer to go through all the processing/rendering for a single frame. It is dynamically updated, so it can fluctuate depending on what level of processing the last frame required. Its use in the situation is to regulate the speed at which the game runs. With...
by timmeh42
Wed Apr 18, 2012 7:14 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1512065

Re: What's everyone working on? (tigsource inspired)

Procedural trees - trying to get them to have some degree of randomness, but also need to save the angle values for every branch - bit of a dilemma. Also, drawing hundreds of images just for one tree is highly inefficient - that's the fps in the corner there. Just solved the FPS issue with this: I ...
by timmeh42
Wed Apr 18, 2012 5:31 pm
Forum: General
Topic: Löve FPS optimisation
Replies: 6
Views: 1907

Löve FPS optimisation

I've been fiddling around with highly repetitive/intensive tasks on Löve, and as an amateur programmer with no formal education in computer science theory (or whatever its called) I have no idea what makes certain functions in Lua and Löve more or less efficient than others. So, could we make a list...
by timmeh42
Wed Apr 18, 2012 4:10 pm
Forum: General
Topic: Official Löve logos?
Replies: 9
Views: 7574

Re: Official Löve logos?

The svg versions of the blue-circle logos aren't public?