Search found 191 matches
- Fri Sep 07, 2012 2:02 pm
- Forum: Support and Development
- Topic: [Help] How to move object to mouse clicked loaction
- Replies: 14
- Views: 7930
Re: [Help] How to move object to mouse clicked loaction
I modified your game. Now its possible to select, deselect and move the image using the mouse. :) I hope you wanted that. :shock: For selecting, I needed a function to check if the mouse and the image collide. You can get an explanation here: https://love2d.org/wiki/BoundingBox.lua (In this case, a ...
- Fri Sep 07, 2012 1:32 pm
- Forum: Support and Development
- Topic: [Help] How to move object to mouse clicked loaction
- Replies: 14
- Views: 7930
Re: [Help] How to move object to mouse clicked loaction
Sorry, I forgot to explain. It's my fault. The fourth argument is the orientation of the image (radians), if its set to 0 (default), it won't rotate the image. The fifth and sixth arguments are the scale factors (for x and y), so you can enlarge or reduce the scale of the image. And cause I'm bad at...
- Fri Sep 07, 2012 12:20 pm
- Forum: Support and Development
- Topic: [Help] How to move object to mouse clicked loaction
- Replies: 14
- Views: 7930
Re: [Help] How to move object to mouse clicked loaction
Or draw the picture by its center:
It depends on what you are wanting. The code above is perfect for rotating.
Code: Select all
love.graphics.draw(hamster, x, y, 0, 1, 1, 64, 64)
- Sat Sep 01, 2012 11:06 am
- Forum: Support and Development
- Topic: How to draw always at specific point of image?
- Replies: 1
- Views: 946
How to draw always at specific point of image?
Hi, I'm pretty confused on a surely easy question. In the following picture, I want to draw something always at the red point. The green point is the center and the point where the image rotate. http://www.abload.de/img/qwertz7mrnn.png I can't add + 40px or whatever to x/y coordinate, because I want...
- Thu Aug 30, 2012 9:15 pm
- Forum: Games and Creations
- Topic: Snayke - Out now! Version 1.1, soundtrack available
- Replies: 196
- Views: 135566
Re: Snayke
Me too!Darky wrote:done !slime wrote:Vote for snayke on steam greenlight: http://steamcommunity.com/sharedfiles/f ... d=92914085
I wish you luck!
- Thu Aug 30, 2012 8:22 am
- Forum: Support and Development
- Topic: auto update
- Replies: 2
- Views: 1534
Re: auto update
It's possible. I'm working on a system for my game. It basically compares its own version with the latest version and if the latest version is newer, it downloads a .zip with the updated files. Then it extract those, so you have a folder called "0.0.5" or so in the appdata. In the game, yo...
- Fri Aug 24, 2012 6:46 am
- Forum: Support and Development
- Topic: How do i profile memory usage in love2d?
- Replies: 3
- Views: 4937
Re: How do i profile memory usage in love2d?
LÖVE does only use the memory of the Lua task?
It doesn't need more?
It doesn't need more?
- Thu Aug 23, 2012 5:53 pm
- Forum: Games and Creations
- Topic: Mini Tower Defense
- Replies: 15
- Views: 11087
Re: Mini Tower Defense
Nice!
If it were for a little screen mobile phone it would be more optimal.
If it were for a little screen mobile phone it would be more optimal.
- Mon Aug 20, 2012 5:46 pm
- Forum: Support and Development
- Topic: A very simple camera lib
- Replies: 36
- Views: 14891
Re: A very simple camera lib
Thank you very much for your explanation.
I repeat my said, it's not that sure that my game will be released.
But if so, you'll be mentioned in the credits.
Oh, in your last sentence, which action do you mean?
I repeat my said, it's not that sure that my game will be released.
But if so, you'll be mentioned in the credits.
Oh, in your last sentence, which action do you mean?
- Mon Aug 20, 2012 5:41 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 542449
Re: Share a Shader!
Sorry for the late answer. Thank you for the explanation.
I'll try it if I get spare time. Thank you again.
I'll try it if I get spare time. Thank you again.