Search found 79 matches
- Thu Feb 02, 2017 1:33 pm
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 73376
Re: sock.lua - A simple networking library for LÖVE
Hello! sock.lua I'm making a turn-based game and I'd like to set up an authoritative server-client architecture. I need multiple rooms and matchmaking. I was thinking of creating a rooms table server-side to store client sockets in each room. Then whenever I want to send a message to a specific roo...
- Tue Jan 31, 2017 3:25 pm
- Forum: General
- Topic: OpenAL EFX implementation
- Replies: 19
- Views: 13734
Re: OpenAL EFX implementation
Yes, sorry; should have done it before, here's ikroth's sone library. Note that for now, it's only a Filter, Amp(+Fading), Pan library; no "special" effects like delay, reverb, distortion, etc. Should technically work with 0.10.2 as well, but from 0.11 onwards, realtime effects are even m...
- Fri Jan 27, 2017 4:28 am
- Forum: Support and Development
- Topic: Help with setup
- Replies: 5
- Views: 3910
Re: Help with setup
Your image is in the graphics directory. Adjust your path like this:
Code: Select all
hamster = love.graphics.newImage("graphics/hamster.png")
- Wed Jan 11, 2017 5:16 am
- Forum: Libraries and Tools
- Topic: Building a Free Library of Images for Everyone
- Replies: 245
- Views: 714390
Re: Building a Library of Images for Everyone
Thanks for all the great work Eric. Any chance of getting normal maps for some of these?
- Fri Dec 30, 2016 3:35 am
- Forum: Libraries and Tools
- Topic: 1K Asteroids Challenge
- Replies: 20
- Views: 12944
Re: 1K Asteroids Challenge
I made a version 2 of my entry that is only slightly smaller, but it contains some extra stuff. I added a point total and I also added a vertex to the ship model. Size: 1,017 bytes Guidelines: Everything should be okay here. Ship velocity is even properly limited. Extra: - Delta - Score - Random mod...
- Wed Dec 28, 2016 8:47 am
- Forum: Libraries and Tools
- Topic: 1K Asteroids Challenge
- Replies: 20
- Views: 12944
Re: 1K Asteroids Challenge
Here's my entry into this challenge. It took me way too long to figure how to do this, it was tough fitting everything into 1K. I coded more features, but I had to remove them to get it under 1K. Size: 1,021 bytes Guidelines: All good. Extra: - Delta time - Asteroids have different models - Asteroid...
- Mon Dec 26, 2016 6:23 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1514201
Re: What's everyone working on? (tigsource inspired)
I wrote a terrain generator quickly, based on the diamond square algorithm. It came out pretty well, I think. It looks like a Tycho album art generator.
- Fri Dec 23, 2016 6:52 am
- Forum: Games and Creations
- Topic: Fractal Explorer
- Replies: 8
- Views: 8268
Re: Fractal Explorer
I uploaded a new version, it might fix the problem. I don't really have any way of testing on 0.10.1. If it doesn't work, then I'll just say this requires 0.10.2.
- Fri Dec 23, 2016 5:02 am
- Forum: Games and Creations
- Topic: Fractal Explorer
- Replies: 8
- Views: 8268
Fractal Explorer
This is just a small project I've been working on for a while. It can render the Julia set and Mandelbrot set with smooth coloring. It supports something like 100,000x zoom (that's as far as a float will get you). These are some pictures I've taken from it: https://love2d.org/imgmirrur/zNJ4dX6.png h...
- Sun Dec 18, 2016 7:30 pm
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 73376
Re: sock.lua - A simple networking library for LÖVE
- I think logging all events is a bit much. Typically I changed it to just log errors and warnings because otherwise in usage it can bloat memory usage. I'm guessing the current implementation is just a stop-gap until it writes logs once they reach a certain length, but it feels a bit like a "...