Search found 138 matches
- Wed Jan 10, 2018 5:34 pm
- Forum: General
- Topic: Whats a good resource for writing "good" lua code?
- Replies: 6
- Views: 9942
Re: Whats a good resource for writing "good" lua code?
Separate game logic from the view code for major projects. Use busted and try your hand at test-driven development. Your brain will thank you when your major project doesn't resemble a bowl of spaghetti.
- Mon Jan 08, 2018 6:22 pm
- Forum: Libraries and Tools
- Topic: CSV-like table serialization
- Replies: 0
- Views: 1832
CSV-like table serialization
There's a bunch of serialization functions out there, here is yet another. It outputs a CSV-like format. Handles standard types and circular table references. Does not serialize user data, functions or up-values. A perf test against the trusted pickle function shows it is 0.114 seconds slower (acros...
- Thu Jan 04, 2018 3:05 pm
- Forum: Support and Development
- Topic: Can't Run Games?
- Replies: 5
- Views: 5086
Re: Can't Run Games?
Can you create an empty "main.lua" file in a new directory and run love against that? if you get a black love window then you know it's not your code. Also are you using the correct architecture version for your system?
- Wed Jan 03, 2018 8:20 am
- Forum: Libraries and Tools
- Topic: Free Music / SFX Resource for Your Games - Over 2500 Tracks
- Replies: 392
- Views: 2068634
Re: Free Music Resource for Your Games
Happy new years, and great updates as usual
- Wed Jan 03, 2018 8:16 am
- Forum: Support and Development
- Topic: Integrating Love Into Geany
- Replies: 5
- Views: 12913
Re: Integrating Love Into Geany
I've written a Lua script that scans the Love source and generates a tag file for Geany auto-completion. Place the tags file in ~/.config/geany/tags/ and restart Geany.
geany-love-tag-gen.lua
generated love.lua.tag for Love 0.10.2
geany-love-tag-gen.lua
generated love.lua.tag for Love 0.10.2
- Tue Jan 02, 2018 1:48 pm
- Forum: Libraries and Tools
- Topic: LAID
- Replies: 0
- Views: 2004
LAID
LAID is a collection of scripts for packaging your LÖVE game into portable AppImages. This is a work in progress and if anybody is keen to try this out I would appreciate feedback/bugs you encounter. The idea to set up a build server in a virtual machine, it contains Love and all the tools to packag...
- Mon Jan 01, 2018 8:56 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1792
- Views: 1530084
Re: What's everyone working on? (tigsource inspired)
Working on a basic chart component.
- Mon Jan 01, 2018 10:05 am
- Forum: Games and Creations
- Topic: Conquest of Durgan Kal
- Replies: 5
- Views: 4847
Re: Conquest of Durgan Kal
The art is real tidy and has a nice color palette and the controls handle pretty good too. There is a 7 second wait after selecting "new game" which made me think the game hung. You have the start of a nice game here, keep up the good work!
- Fri Dec 29, 2017 5:26 am
- Forum: Games and Creations
- Topic: Pinball
- Replies: 32
- Views: 29393
Re: Pinball
@tricky I used the love physics functions and they made it pretty easy. The nova pinball engine is also separate from the game, so you can use it to make your own. There is no API documentation but there is an example that demonstrates everything. See the example that runs in under 150 lines of code.
- Wed Dec 27, 2017 8:46 pm
- Forum: Games and Creations
- Topic: Bass Lover
- Replies: 10
- Views: 9107
Re: Bass Lover
I had a go at improving the UI: Changed the look of the buttons and added text on them making their purpose more clear (a la mystery meat navigation). I also created a toggle for switching between the outboard motor and trolling motor. I also added the mini map on-screen, and reduced the real-estate...