Search found 65 matches
- Wed Nov 28, 2018 6:12 am
- Forum: Libraries and Tools
- Topic: Blob.lua - binary serialization library
- Replies: 28
- Views: 52529
Re: Blob.lua - binary serialization library
how do I save and load a simple table? I find the documentation a bit confusing. It just gives me a bytecode error my code: local saveListPath = "saves/savelist.save" local saves = {} local currentSave = "" function save_add(ID) local save = { ID = ID, data = {} } table.insert(sa...
- Wed Nov 28, 2018 5:20 am
- Forum: Support and Development
- Topic: Efficent way to Draw a screenshot as a Background
- Replies: 7
- Views: 4180
Re: Efficent way to Draw a screenshot as a Background
The best way to do this is just to call the same draw functions that your other gamestate uses, that's what I do. There's no need to over complicate things
something like this:
something like this:
Code: Select all
if gamestate == "playing" then
level_draw()
elseif gamestate == "menu" then
level_draw()
end
- Tue Nov 27, 2018 10:14 am
- Forum: Libraries and Tools
- Topic: Shädows (A light engine)
- Replies: 40
- Views: 46955
Re: Shädows (A light engine)
Would you be willing to add square lights to Shädows?
- Sun Nov 25, 2018 9:17 pm
- Forum: General
- Topic: LÖVE 11.2 released - including Android APK!
- Replies: 46
- Views: 333340
Re: LÖVE 11.2 released!
We love you slime, thank you so much for your hard work <3
- Sat Nov 24, 2018 8:59 pm
- Forum: Support and Development
- Topic: What image files are supported on LÖVE?
- Replies: 2
- Views: 2904
Re: What image files are supported on LÖVE?
<t>I want to do some animations with the sprites in the game and I tested .gif files and they aren't supported. <br/> Can someone give me a list of supported image files and whether I need a lua library to do animations?<br/> Thank you.<br/> <br/> This is because I want to do animations and .gif's ...
- Sat Nov 17, 2018 5:50 am
- Forum: Support and Development
- Topic: Creatin an adventure/rpg game.
- Replies: 14
- Views: 12496
Re: Creatin an adventure/rpg game.
1. If you are a beginner, do as the rest said and start with something simpler. RPGs are one of the most complicated games you can make due to the amount of systems involved (I have been working on one for about 10 months) 2. I suggest you pick a game to loosely model your RPG mechanics after when y...
- Sat Nov 17, 2018 3:45 am
- Forum: Libraries and Tools
- Topic: Shädows (A light engine)
- Replies: 40
- Views: 46955
Re: Shädows (A light engine)
It's not quite what I need. Updated the link to the video. https://www.youtube.com/watch?v=HcuPDtpkEUU You are limiting what gets actually rendered, right? and you're not rendering things outside of the visible viewport, right? Because that can eat tons of extra processing that could be avoided. If...
- Fri Nov 16, 2018 1:09 am
- Forum: Libraries and Tools
- Topic: Shädows (A light engine)
- Replies: 40
- Views: 46955
Re: Shädows (A light engine)
https://github.com/matiasah/shadows/issues/29DeNick wrote: ↑Wed Nov 14, 2018 2:21 pm Hello everyone. Does anyone have the same problem? FPS drops when a moving object (body is updated in love.update). I want the shadow to be cast from dynamic objects (NPC, boxes, etc.).
https://www.youtube.com/watch?v=HcuPDtpkEU
- Wed Nov 14, 2018 4:52 am
- Forum: General
- Topic: Socialise with LÖVE!
- Replies: 87
- Views: 564335
- Mon Nov 12, 2018 4:03 am
- Forum: General
- Topic: LÖVE 11.1 released!
- Replies: 41
- Views: 99637
Re: LÖVE 11.1 released!
It seems that the android tools are not up-to-date. The last update to them was months ago. I would like to release my game soon, and not down date to 10.2. Could a developer let me know how far they are along in the updating process? There you go, this has a download for 11.1 android: https://bitb...