Search found 48 matches

by zapwow
Wed Feb 25, 2009 5:24 am
Forum: Support and Development
Topic: trouble with keyreleased( key )
Replies: 3
Views: 3955

Re: trouble with keyreleased( key )

You have:

Code: Select all

if key ~= love.key_space and fire == 0 then
Let's take a closer look:
  • if key ~= love.key_space

closer...
  • ~=

This means "is not equal". You want "is equal", like you have "fire == 0"

Code: Select all

if key == love.key_space and fire == 0 then
by zapwow
Wed Feb 25, 2009 5:16 am
Forum: Games and Creations
Topic: LÖVE-based RTS
Replies: 18
Views: 16955

Re: LÖVE-based RTS

so when's the content going to be created? (maps, missions, enemies, etc) It'll be created when it gets created :nyu: I'd like to have units attacking and being created by the weekend after next. After that I'll make a couple more unit types (walking, driving), and maybe have some resources system ...
by zapwow
Tue Feb 24, 2009 5:56 am
Forum: Games and Creations
Topic: LÖVE-based RTS
Replies: 18
Views: 16955

Re: LÖVE-based RTS

Ugh what a crazy week. Anyway, I rewrote everything again and started working on a GUI. Added one building, and fixed up the existing unit. I changed the method of unit selection to be more like popular RTS games, as per osuf's suggestion. It still doesn't do much, but it's a good foundation to buil...
by zapwow
Sun Feb 22, 2009 11:03 pm
Forum: Support and Development
Topic: {problem}
Replies: 5
Views: 2563

Re: {problem}

create the file game.conf and add this line:

Code: Select all

vsync = false
by zapwow
Sun Feb 22, 2009 3:10 pm
Forum: Libraries and Tools
Topic: song for a rpg!!!!!!!!!!!!
Replies: 10
Views: 6873

Re: song for a rpg!!!!!!!!!!!!

Hey,
Sounds decent, but there's an extra half-measure that shows up near the end that throws off the beat. It's extremely distracting.
by zapwow
Fri Feb 20, 2009 2:15 am
Forum: Support and Development
Topic: function draw() question
Replies: 2
Views: 1938

Re: function draw() question

Hi hellfiresage,
When the program starts, it runs the load() function. After it has done this, it calls update(dt) and then draw() repeatedly until the the program exits.
To better learn how this works, as well as how to do animations, I suggest you follow the tutorials.
by zapwow
Wed Feb 18, 2009 6:24 pm
Forum: Support and Development
Topic: Fullscreen eats the bottom of my screen
Replies: 9
Views: 6039

Re: Fullscreen eats the bottom of my screen

OK
modes.PNG
modes.PNG (20.49 KiB) Viewed 6004 times
by zapwow
Tue Feb 17, 2009 4:38 pm
Forum: Support and Development
Topic: Does anyone have a turtrial for a loading screen
Replies: 5
Views: 2665

Re: Does anyone have a turtrial for a loading screen

I don't understand this recent fascination with loading screens... are you actually loading something that would take so long as to cause the user to question the functionality of your program, or do you simply want to add a bit of flair to make your project look important? ... kinda reminds me of s...
by zapwow
Mon Feb 16, 2009 4:28 am
Forum: Support and Development
Topic: Animation getWidth, getHeight return zero
Replies: 1
Views: 1120

Animation getWidth, getHeight return zero

Is it just me, or do getWidth() and getHeight() always return zero until an Animation's update function is called? Is this a feature? :nyu: