Search found 100 matches
- Tue May 04, 2010 10:53 am
- Forum: Libraries and Tools
- Topic: Jasoco's 3D Engine Thread: Go to Page 6 Please!
- Replies: 63
- Views: 27367
[Reply] I DO!
Awesoooooooome! This is really cool! I love Star Fox, I played it on an emu, stopped at either a level where you have to align your plane to a given formation or a level where the boss refused to die after hundreds of retry ... . Great work Jasoco! [Need to enlarge the window, barely can see the las...
- Tue May 04, 2010 9:59 am
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 147975
[Reply]Whoops
Here are some remarks, sorry for not being helpful with the crash. ===Bug?=== game closed at pushing barrel (instead of stabbing it) stepping inn's door stepping shed's door (shed key obtained) pressing 'e' outside the forest turn on debug text (pressing 'd') when there's a dropable on screen On the...
- Tue May 04, 2010 7:16 am
- Forum: Support and Development
- Topic: [RLC]Data Execution Prevention? <solved>
- Replies: 7
- Views: 2778
[Update]Strange...
Happens for me too. Will look into that. Hey, it's rude! It's been a while, how are you? Please take a look and send me some feedback. :ultrahappy: At least part of the problem, or so it seems to me, is the usage of characters in the conf.lua title setting that aren't UTF-8 - they look to be using ...
- Mon May 03, 2010 12:25 pm
- Forum: Support and Development
- Topic: [RLC]Data Execution Prevention? <solved>
- Replies: 7
- Views: 2778
[Update]Help meee...
I had rewritten the code to check whether there was something I missed. But everything seemed fine (to me) and the program crashed still. :? Curious, I rewritten the program again without any features other than reading the "particleProperty.txt", loading it to a table and then setting it ...
- Mon May 03, 2010 2:02 am
- Forum: Support and Development
- Topic: [RLC]Image Specification and Image Distortion <quite solved>
- Replies: 14
- Views: 4760
[Response]Yaaay! I found the problem!
On my Ubuntu the draw.love program looks just fine (no artifacts). . Maybe some driver setting? (far-fetched, I know) You're right, bartbes! I skipped the 3d settings because I simply thought that LÖVE is a 2d game framework... . I'm sorry, It's not a bug in LÖVE but is caused by the graphic driver...
- Mon May 03, 2010 1:25 am
- Forum: Support and Development
- Topic: Accepting user strings through the keyboard
- Replies: 9
- Views: 5263
Re: [Response]My Approach
Oh, and I use a look-up table to handle the shifted characters. That's not necessary anymore -- we have the unicode argument now, which works for every key and (IIRC) for different keyboard layouts as well. Ow, sorry, I am still working in 0.6.0 and haven't read the new features. Waa, I really have...
- Mon May 03, 2010 1:01 am
- Forum: Support and Development
- Topic: Whining about "shaders" being impractical.
- Replies: 5
- Views: 4819
[Response]Wow
--===Spec===--
2 - 3 FPS
--===Average Execution Time===--
1.32 second per function call (deviation +/- 4.2%)
[40 sample @ timeLab1.5]
wow, that'd be a creepy shader!
- WinVista
- Intel Core2Duo T7300 @ 2.00GHz
- Mobile Intel(R) 965 Express Chipset Family 358MB
- 3062MB RAM
2 - 3 FPS
--===Average Execution Time===--
1.32 second per function call (deviation +/- 4.2%)
[40 sample @ timeLab1.5]
wow, that'd be a creepy shader!
- Sat May 01, 2010 11:13 am
- Forum: Support and Development
- Topic: Accepting user strings through the keyboard
- Replies: 9
- Views: 5263
[Response]My Approach
I check the length of the key like you have mentioned. I think that's quite nice enough. Oh, and I use a look-up table to handle the shifted characters. You could see my code in the programme posted here: [RLC]Data Execution Prevention?.
I hope that's helpful.
I hope that's helpful.
- Thu Apr 29, 2010 5:07 pm
- Forum: Support and Development
- Topic: Collision with CIRCLES?
- Replies: 14
- Views: 5452
[RLC]Another OOT Reply. Sorry Again Xoria.
Waa, thanks for the insight, Kikito. :ultrahappy: These latter optimizations are usually paradigm shifts - your code is rearranged so it does the same thing, just in a completely new way. For example, using a QuadTree or the A* algorithm instead of brute force. Ah, I mean, if the QuadTree (the optim...
- Thu Apr 29, 2010 4:41 pm
- Forum: Support and Development
- Topic: [RLC]Regarding Time Measurement
- Replies: 4
- Views: 1601
[Response]It's Just a Double Loop
Very mysterious... the only thing I can think of here is that you might be doing more between timing than you realize. The main program basically just double loops that collect times. After they have finished turning round and round, the program writes the data to a file. That's all. I have deleted...