Search found 85 matches

by scirath
Wed Feb 22, 2012 12:35 am
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15761

Re: SpaceHorde

MarekkPie wrote:Clearly you need to go find the magnetic tape that has your binary coding for this game!
Heheh.

I was more the VIC-20 kid. (And yeah...I've got an emu for it. Even works sometimes! :ultraglee:)
by scirath
Wed Feb 22, 2012 12:28 am
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15761

Re: SpaceHorde

coffee wrote:I remembered a simple old 48k game designer for ZX that you help you analyze and get some basic attack waves patterns. Load it in some emulator.
Hmm. I've never used a ZX ... and I've no idea what I'm looking at, LOL.
This is the Speccy emu; I -think- it's after loading the file ... I might be wrong.
This is the Speccy emu; I -think- it's after loading the file ... I might be wrong.
screenshot.png (11.94 KiB) Viewed 3638 times
EDIT: ^Okay, it wasn't loaded. Not sure how to get it to load.
by scirath
Sun Feb 19, 2012 5:54 pm
Forum: Games and Creations
Topic: Shace Spouter (Unfinished)
Replies: 4
Views: 2390

Re: Shace Spouter (Unfinished)

Whoa. I didn't expect it to be so tall. LOL

Your star field is pretty awesome ... three layers?
by scirath
Sun Feb 19, 2012 5:40 pm
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15761

Re: SpaceHorde

Experiments from last night. Nothing too fancy; just trying out some move patterns & basic dodging. So-so. (The new ship is from a previous tinker. Again, so-so ... it didn't really seem to add to the game.)

Yea or nay on the patterns/dodging?
SpaceHorde0.3dev-201202191129.love
(4.72 MiB) Downloaded 419 times
by scirath
Sat Feb 18, 2012 11:25 pm
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15761

Re: SpaceHorde

Meh. The only difference in enemy behavior between that port and the way I move my ships is that it moves further along the X axis than I do. It's still an entirely random and brainless algorithm. Okay, two differences. They also stop occasionally. I think that's actually something introduced by the...
by scirath
Sat Feb 18, 2012 1:54 am
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15761

Re: SpaceHorde

@coffee: Dodging and stuff would be cool, as would patterns. It's honestly far more than the game was ever intended to be, however. (I may still give it a shot; who knows?) It's kind of cool that you find level 13 to be the boring enough to give up part, since the game technically stops adding anyth...
by scirath
Thu Feb 16, 2012 11:48 pm
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15761

Re: SpaceHorde

Silly me, it's totally a non-issue. There's an invisible wall :) Ahh, that's a relief, then. ********** Okay, I think I've got the issues with escalation worked out, at least with a happy balance between "Oh sh--, there's way too many of 'em!" versus "LAWL ... one shot, 200 kills!&qu...
by scirath
Wed Feb 08, 2012 8:35 pm
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15761

Re: SpaceHorde

@coffee: The powerups & 1-up indicator will be back soon. I've been concentrating on getting the ships and weapons done. Still fiddling with the details on that stuff ... one thing I noticed is that if I put up certain combinations of ships, the new ones seem to be tougher even without upping th...
by scirath
Tue Feb 07, 2012 3:40 am
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15761

Re: SpaceHorde

Hurm. I may have made it too easy now. Blargh. Early peek at the code rewrite, though. Very alpha stage & in development; don't pick it apart too much. LOL. It jumps directly into the "game" & doesn't have a proper end (have to exit to restart), but ehhh....it's for testing. No pow...
by scirath
Mon Feb 06, 2012 12:59 am
Forum: Games and Creations
Topic: SpaceHorde
Replies: 38
Views: 15761

Re: SpaceHorde

Hmm. I'm still not seeing the matte. Are you talking about the dashed line around it? (That's part of the logo, the "orbit path" of the moon.) Of course, I might be a bit dense at the moment.