Search found 137 matches
- Wed Aug 12, 2015 8:13 am
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 29736
Re: Introducing The Blueprints Machine
I think you should keep the debug function in the main game, I think they would be really useful for beginners. Also I recommend adding subtract and divide events, although they aren't actually necessary it would be much more user friendly. Yes, the debug nodes will be part of the game, otherwise s...
- Tue Aug 11, 2015 7:24 pm
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 29736
Re: Introducing The Blueprints Machine
in a way, you will be doing visual programming, to solve the puzzlePositive07 wrote:Wow looks pretty neat, but I'm really more interested in using it as an app for visual programming
Anyway, really cool and I'm looking forward to whatever game you can come up with with this awesome UI
- Tue Aug 11, 2015 4:35 pm
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 29736
Re: Introducing The Blueprints Machine
today's developments
- Tue Aug 11, 2015 1:55 pm
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 29736
The Blueprints Machine
Hello fellow lövers :D I'm publicly announcing what will (hopefully) become my next game: The Blueprints Machine (TBM). TBM is a puzzle game, where each level can present you a totally different scenario/world/challenge, and to solve it, you have to manipulate certain aspects of that level to achiev...
- Sun Jun 07, 2015 3:10 pm
- Forum: Libraries and Tools
- Topic: Day/night cycle test
- Replies: 3
- Views: 1850
Re: Day/night cycle test
Probably. I'm currently doing a bunch of test to try stuff out for my next gameDeltaF1 wrote:That's neat, are you planning on using this in a project?
- Sun Jun 07, 2015 9:28 am
- Forum: Libraries and Tools
- Topic: Day/night cycle test
- Replies: 3
- Views: 1850
- Wed Jun 03, 2015 9:17 am
- Forum: General
- Topic: LOVE2D book
- Replies: 10
- Views: 6523
Re: LOVE2D book
I wasn't aware of this book either. Is it worth it? How up to date is it to current love features?bartbes wrote:It does, I have a copy.
I'd definitely pay for a good LÖVE book that included some shaders and physics, and stuff
- Wed Dec 17, 2014 7:51 am
- Forum: Libraries and Tools
- Topic: Microphone Support for LÖVE!
- Replies: 62
- Views: 44554
Re: Microphone Support for LÖVE!
cool! gonna try it today
maybe we will see this included in Löve in the future?
maybe we will see this included in Löve in the future?
- Tue Sep 23, 2014 9:47 pm
- Forum: Games and Creations
- Topic: Autumn - RELEASED :D
- Replies: 21
- Views: 15390
Re: Autumn - RELEASED :D
argghh.. these are the issues when you don't have the OS to test yourself.DaedalusYoung wrote:Yes, that works. But now the .app has no icon anymore?
uploaded again, I think I got it right, now
- Tue Sep 23, 2014 9:20 pm
- Forum: Games and Creations
- Topic: Autumn - RELEASED :D
- Replies: 21
- Views: 15390
Re: Autumn - RELEASED :D
It crashes on startup on OS X 10.8.5. I read this in the crash log: Application Specific Information: *** Terminating app due to uncaught exception 'CALayerInvalidGeometry', reason: 'CALayer position contains NaN: [nan nan]' terminate called throwing an exception abort() called When I extract the ....