Search found 63 matches
- Thu Nov 24, 2016 1:43 pm
- Forum: Support and Development
- Topic: iOS status bar issue
- Replies: 7
- Views: 5196
iOS status bar issue
Hey there. I think I might be actually going blind, but I cannot seem to get the status bar on iOS to be hidden. I've set the .plist "Status bar is initially hidden" to yes and added "View controller-based status bar appearance" to no, but it seems is not working. The weird thing...
- Wed Nov 23, 2016 5:39 pm
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 530623
Re: Love.js - A Direct Emscripten Port
Hey guys, first of all great great job.
Has anyone looked into integrating some of the sdks that html5 portals require for publishing. Is it difficult? Not supported?
Thanks,
Gian
Has anyone looked into integrating some of the sdks that html5 portals require for publishing. Is it difficult? Not supported?
Thanks,
Gian
- Wed Nov 16, 2016 3:56 pm
- Forum: Libraries and Tools
- Topic: Working In-App Purchases for iOS
- Replies: 17
- Views: 56943
Re: Working In-App Purchases for iOS
Hey, thanks a lot for this! It's actually really good to study how to implement these different services. I'm quite curious to see how the implementation would be using FFI. Keep hearing people it's a possible solution, but I haven't seen anything properly done this way yet (I mean a service like Vu...
- Sat Sep 24, 2016 9:20 am
- Forum: Games and Creations
- Topic: Tutorial: Quick and easy C++ native code in iOS with FFI
- Replies: 4
- Views: 5202
Re: Tutorial: Quick and easy C++ native code in iOS with FFI
This is nice! Thanks a lot for the tutorial.
Would it be possible or recommended to use this method to access let's say GameCenter or an ad provider like Vungle?
Would it be possible or recommended to use this method to access let's say GameCenter or an ad provider like Vungle?
- Wed Jun 08, 2016 9:49 am
- Forum: Support and Development
- Topic: test
- Replies: 1
- Views: 1689
Re: ads for ios?
You will have to do it on the C++ side wrapping adMob to Lua.
- Thu Mar 24, 2016 1:42 pm
- Forum: General
- Topic: Game Development for Complete Beginners
- Replies: 38
- Views: 20208
Re: Game Development for Complete Beginners
Hey nice series! I watch it/listen even if I really don't need it. About your way of getting multiple return values. You can also assign any value to different local variables like this: local a, b, c, d = functionThatReturn4Values() One question: how deep is the course going to be? Are you planning...
- Fri Jan 08, 2016 3:46 pm
- Forum: Support and Development
- Topic: About scene-graphs and parenting.
- Replies: 3
- Views: 2701
About scene-graphs and parenting.
Hi all, I'm constantly coming back here for questions and advice as this is such a friendly space. My problem today is about scene graph and parent-child relationship. In "another framework" I can add an object as a child of another one. This way I can simply move, rotate or scale the pare...
- Tue Jan 05, 2016 1:58 pm
- Forum: Support and Development
- Topic: Creating animated GIFs
- Replies: 7
- Views: 3705
Re: Creating animated GIFs
I'm looking at a pure lua (or FFI) encoder, since this needs to run without any external tool.
Can't really find anything on the web, but there's a lot of javascript encoders that I can use as a reference. Will keep you posted if I can do or find something useful
Can't really find anything on the web, but there's a lot of javascript encoders that I can use as a reference. Will keep you posted if I can do or find something useful
- Tue Jan 05, 2016 12:09 pm
- Forum: Support and Development
- Topic: Creating animated GIFs
- Replies: 7
- Views: 3705
Creating animated GIFs
Any way to create animated GIFs straight out of love?
I have my replay system working now and would love to save a small GIF of that
I have my replay system working now and would love to save a small GIF of that
- Sat Jan 02, 2016 12:41 pm
- Forum: General
- Topic: Downwell Trails tutorial
- Replies: 2
- Views: 2434
Re: Downwell Trails tutorial
Very cool, thanks!