Funnyundef wrote:I don't know what it was supposed to do, but I cleaned it up :Code: Select all
function numberPanel() end
Search found 91 matches
- Wed Nov 19, 2014 1:52 am
- Forum: Support and Development
- Topic: Ghetto Number Pad
- Replies: 4
- Views: 3548
Re: Ghetto Number Pad
- Wed Nov 19, 2014 1:45 am
- Forum: Support and Development
- Topic: Ghetto Number Pad
- Replies: 4
- Views: 3548
Ghetto Number Pad
Just some random stuff I wrote awhile back maybe someone can clean it up heh Edit: I just tested it and it does not work as expect =( function numberPanel(size, x, y, line, fill) local font = love.graphics.newFont(size / 2) love.graphics.setFont(font) -- might not keep this in here, don't think its ...
- Wed Nov 19, 2014 12:52 am
- Forum: Support and Development
- Topic: How Do I Make Something Happen When Two Sprites Collide?
- Replies: 4
- Views: 3558
Re: How Do I Make Something Happen When Two Sprites Collide?
Messed around with your code a little just for the fun of it hehe anyway i changed some things. I created tables for both the player and random player or boxes in this case, gave them names to identify each player, the random player or computer changes color when it collides with the player and the ...
- Tue Nov 18, 2014 10:25 pm
- Forum: Support and Development
- Topic: AnAL + full spritesheet
- Replies: 4
- Views: 3405
Re: AnAL + full spritesheet
Although i am not familiar with the ANAL Lib, In order to create an animation sequence from that sprite sheet you would be required to create custom functions due to the fact that each character sequence has different dimensions and timing.
- Tue Nov 18, 2014 9:40 pm
- Forum: Support and Development
- Topic: Collision resolving problems with dynamic objects.
- Replies: 1
- Views: 1726
Re: Collision resolving problems with dynamic objects.
Edit: Most important thing of all please comment your code so that its easier for others to see what your trying to accomplish in your code. This makes trouble shooting it a whole lot easier. People may not have responded because they may or may not like rar files especially when those files are hos...
- Tue Nov 18, 2014 3:05 pm
- Forum: Libraries and Tools
- Topic: Table editor - numTable 1.5
- Replies: 18
- Views: 11341
Re: Table editor - numTable 1.4
Very Nice!
Very Useful
Very Useful
- Mon Nov 17, 2014 12:10 am
- Forum: Support and Development
- Topic: 3D question
- Replies: 2
- Views: 2068
Re: 3D question
Your translating the world and the not object, You can see this when using the controls.
In 3d there is local xyz, object xyz & world xyz coordinates, I haven't looked at that code but I'm sure your controls are only effecting the world space and not the object.
In 3d there is local xyz, object xyz & world xyz coordinates, I haven't looked at that code but I'm sure your controls are only effecting the world space and not the object.
- Sun Nov 16, 2014 11:59 pm
- Forum: General
- Topic: Editor - Handling dialogues and scenes
- Replies: 5
- Views: 3679
Re: Editor - Handling dialogues and scenes
I built a map editor its not as pretty as your event editor tho :p
- Tue Nov 11, 2014 1:33 pm
- Forum: Support and Development
- Topic: Isometric tilemap drawn on reverse
- Replies: 2
- Views: 3024
Re: Isometric tilemap drawn on reverse
upload a love file and we can help you
- Tue Nov 11, 2014 1:27 pm
- Forum: Support and Development
- Topic: Weird morphing in 3D
- Replies: 4
- Views: 1972
Re: Weird morphing in 3D
I had a similar issue ( this is going to sound like something from the matrix ) because there is no Z plane in love you need to emulate it which you have done, however your not necessarily moving the camera around the object but more the object around the camera.