Search found 58 matches
- Wed Sep 10, 2014 1:32 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411833
Re: "Questions that don't deserve their own thread" thread
I'm sure that almost everyone here is aware that when something like love.graphics.rectangle is executed it draws a rectangle that expands from the center point that it was created on. My question to you is, is there a way to make a rectangle only expand in a single direction on a given axis instead...
- Mon Sep 08, 2014 9:17 am
- Forum: Support and Development
- Topic: [Solved]Stairs
- Replies: 7
- Views: 3203
Re: Stairs
Thanks for pointing me in the right direction. Also the 0.9.0 example browser doesn't contain an example of this.
- Mon Sep 08, 2014 8:57 am
- Forum: Support and Development
- Topic: [Solved]Stairs
- Replies: 7
- Views: 3203
Re: Stairs
No, I'm just using Love's physics system.
- Mon Sep 08, 2014 8:19 am
- Forum: Support and Development
- Topic: [Solved]Stairs
- Replies: 7
- Views: 3203
Re: Stairs
Not sure what you are asking here ... ? With all due respect, how is that difficult to understand? I want to know how to allow a body to travel over another body if the "stair" is at or below a certain height. Think of a flight of stairs in real life for instance, you couldn't step over a...
- Mon Sep 08, 2014 12:10 am
- Forum: Support and Development
- Topic: [Solved]Stairs
- Replies: 7
- Views: 3203
[Solved]Stairs
Basically if a body (the player) collides with another body (the stair) that is of a certain height then allow the player to move over the stair . Edit: To my knowledge, Love won't allow a body to travel over another body regardless of how short the second body is . I could be wrong but from what I'...
- Wed Aug 20, 2014 12:03 am
- Forum: Support and Development
- Topic: body:setAngle() so that it points toward the mouse.
- Replies: 7
- Views: 2774
Re: body:setAngle() so that it points toward the mouse.
Nevermind, I got it. Thanks for the help.
- Tue Aug 19, 2014 11:31 pm
- Forum: Support and Development
- Topic: body:setAngle() so that it points toward the mouse.
- Replies: 7
- Views: 2774
Re: body:setAngle() so that it points toward the mouse.
Your code worked but the further the body moves, the less responsive and accurate the body follows the mouse.
- Tue Aug 19, 2014 10:00 pm
- Forum: Support and Development
- Topic: body:setAngle() so that it points toward the mouse.
- Replies: 7
- Views: 2774
body:setAngle() so that it points toward the mouse.
I have a body attached to another body and I want the rotation of the body to always face the location of my mouse.
- Mon Aug 18, 2014 11:25 pm
- Forum: Support and Development
- Topic: Let audio repeat over itself.
- Replies: 5
- Views: 2618
Re: Let audio repeat over itself.
Alright, I understand now. Thank you
- Mon Aug 18, 2014 11:12 pm
- Forum: Support and Development
- Topic: Let audio repeat over itself.
- Replies: 5
- Views: 2618
Re: Let audio repeat over itself.
Wouldn't your first solution make a table full of clones of the sound? If so, that doesn't sound like a very good idea unless that's the only way to let the sounds to layer. Then again I suppose you could just have the table start deleting itself when it gets to a larger size but I hope that isn't t...