Search found 79 matches
- Tue Jun 13, 2017 10:45 pm
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 73231
Re: sock.lua - A simple networking library for LÖVE
I haven't encountered the issues you are describing so far. I would not expect binding to localhost on the server to work when connecting using the public IP address, because it is explicitly localhost only, even if the client and server are on the same computer. You have to connect with either 127....
- Sun Jun 11, 2017 4:18 am
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 73231
Re: sock.lua - A simple networking library for LÖVE
Destroying the host just means it will immediately unbind itself from the port and trash the pointers to any resources. So yes, you would need to go through all of the clients and send them a disconnect message. I'm not sure I'd want to automatically disconnect clients since you may want to handle i...
- Sat Jun 10, 2017 1:22 am
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 73231
Re: sock.lua - A simple networking library for LÖVE
I'm glad you were able to fix the issue. Let me know if you figure out what the original issue was.
- Sat Jun 10, 2017 12:35 am
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 73231
Re: sock.lua - A simple networking library for LÖVE
It may help to post more of your code. I don't see anything obviously wrong with the screenshot that you posted. "Error during service" is just enet's generic error message that doesn't return any more information than the message itself. I would check a couple of things to just make sure ...
- Tue May 02, 2017 2:31 pm
- Forum: General
- Topic: Terminal-based workflows: what are you rockin'?
- Replies: 9
- Views: 10123
Re: Terminal-based workflows: what are you rockin'?
These are my tools which are always changing (but slowly): Neovim - asynchronous, extensible vim replacement https://neovim.io/ zsh GNOME Terminal This is just the default terminal, but I'm experimenting with using something like Alacritty ( https://github.com/jwilm/alacritty ) which is GPU-accelera...
- Sat Mar 18, 2017 6:36 pm
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 73231
Re: sock.lua - A simple networking library for LÖVE
Apologies for the double post, but I have released version 0.3.0 of sock.lua! https://github.com/camchenry/sock.lua/releases/tag/0.3.0 A brief changelog of some of the changes: Renamed 'data format' to 'schema' Server:setDataFormat is now Server:setSchema Added Client:setSchema Added enet's range co...
- Wed Mar 15, 2017 5:51 pm
- Forum: Libraries and Tools
- Topic: sock.lua - A simple networking library for LÖVE
- Replies: 80
- Views: 73231
Re: sock.lua - A simple networking library for LÖVE
sock.lua Hello there, I'm trying to send some data on client connect (e.g. client version, client name), but whatever I put in client:connect(), the server doesn't get the data. --client client:connect() --server server:on("connect", function( data, client ) print(data) --always displays ...
- Tue Mar 07, 2017 3:44 am
- Forum: Games and Creations
- Topic: Fractal Explorer
- Replies: 8
- Views: 8266
Re: Fractal Explorer
Very nice! Can you explain to me why for this application, why there's a significant lag spike when increasing super sampling for very little quality increase? It's a lazy and naive implementation on my part. Supersampling just means that it checks neighboring points that are inbetween pixels which...
- Thu Mar 02, 2017 2:46 am
- Forum: Games and Creations
- Topic: [LÖVE Jam] Wayfarer
- Replies: 3
- Views: 3616
[LÖVE Jam] Wayfarer
Hi, this was our submission to the LÖVE Jam. https://ikroth.itch.io/wayfarer You control an adventurer and you must recruit companions in order to defeat the evil lich wizard located in a tower to the northwest. Controls: Mouse to move. F to interact. M to mute music. https://love2d.org/imgmirrur/Uj...
- Sat Feb 11, 2017 7:58 pm
- Forum: Libraries and Tools
- Topic: [lib] LuaNameGen - random name generator
- Replies: 2
- Views: 6060
Re: [lib] LuaNameGen 1.0.0
Wow, this looks pretty awesome! Perfect timing too, I was just starting to write a CFG parser last night but I didn't have a good way to generate names yet. This looks like a perfect fit.