Search found 77 matches

by 10$man
Thu Oct 18, 2012 10:45 am
Forum: Libraries and Tools
Topic: L3D - The Starts of a 3D Lib
Replies: 53
Views: 34820

Re: L3D - The Starts of a 3D Lib

substitute541 wrote:... The calculations that I said above...

Edit : Just look at the Light3D code.
I'l check it out. I'm not promising I'l use it though.


New Example added. Demonstrates the bad .obj loading :death:
by 10$man
Thu Oct 18, 2012 10:26 am
Forum: Libraries and Tools
Topic: L3D - The Starts of a 3D Lib
Replies: 53
Views: 34820

Re: L3D - The Starts of a 3D Lib

You can use my calculations if you like. It's just simple vector (oh-no) calculus. The concept is this. Find the normal vector of a surface(the one thats pointing straight out of your poly), find the cross product of the 2 vectors that make your poly(specifically, a triangle), find the dot product ...
by 10$man
Thu Oct 18, 2012 12:11 am
Forum: Libraries and Tools
Topic: L3D - The Starts of a 3D Lib
Replies: 53
Views: 34820

Re: L3D - The Starts of a 3D Lib

Thanks :ultraglee: EDIT: It's getting nicer, I think. I like LÖVE 3D libraries ^^ P.S: What's wrong with including a .love? It's only a small file which you already need to have when you tell us there's an update Nicer then what? :P This is like the first version of the library :P I would prefer to...
by 10$man
Wed Oct 17, 2012 10:19 pm
Forum: Libraries and Tools
Topic: L3D - The Starts of a 3D Lib
Replies: 53
Views: 34820

Re: L3D - The Starts of a 3D Lib

Nixola wrote:Could you include a little .love demo with every update?
Uggh... Only because you asked nicely...
Check back in a little bit and there might be one in the OP
by 10$man
Wed Oct 17, 2012 9:21 pm
Forum: Libraries and Tools
Topic: L3D - The Starts of a 3D Lib
Replies: 53
Views: 34820

Re: L3D - The Starts of a 3D Lib

Update Hello everyone! I've been hard at work on my .OBJ loader! Now it supports the use of Materials! (Notice, Materials DOESN'T mean textures) I've got this working as well as simple frustum culling. Find it all in the original post! Haha... Well, turns out materials don't work so well... There's...
by 10$man
Wed Oct 17, 2012 8:10 pm
Forum: Libraries and Tools
Topic: L3D - The Starts of a 3D Lib
Replies: 53
Views: 34820

Re: L3D - The Starts of a 3D Lib

I'm curious about it. about it... it is what? Anyhow, I'm trying to add material support for loading .obj files and I can't seem to get Love to read the ambient and diffuse declarations inside the .mtl file. Here's the code for it in case anyone else can spot the problem before I get it. --Make sur...
by 10$man
Wed Oct 17, 2012 7:02 pm
Forum: Libraries and Tools
Topic: L3D - The Starts of a 3D Lib
Replies: 53
Views: 34820

Re: L3D - The Starts of a 3D Lib

LIGHTING IS WORKING PROPERLY! Check the Love2D Wiki page called "Love3D.lua" for more info :D :D :D First, you should give a link to that wiki page. Second, consider updating the OP with the newest links. Third, links on the wiki page (for both the lib and the demo) are not pointing prope...
by 10$man
Tue Oct 16, 2012 10:36 am
Forum: Libraries and Tools
Topic: L3D - The Starts of a 3D Lib
Replies: 53
Views: 34820

Re: L3D - The Starts of a 3D Lib

I would prefer to not go straight from a book. It helps to really understand it and going from a book just doesn't get it for me. If you want to try helping, I'm happy to have an extra hand. First I need to worry about getting materials from the .mtl file. I do understand what's in the book... .mtl...
by 10$man
Tue Oct 16, 2012 3:36 am
Forum: Libraries and Tools
Topic: L3D - The Starts of a 3D Lib
Replies: 53
Views: 34820

Re: L3D - The Starts of a 3D Lib

I would prefer to not go straight from a book.
It helps to really understand it and going from a book just doesn't get it for me.
If you want to try helping, I'm happy to have an extra hand.

First I need to worry about getting materials from the .mtl file.
by 10$man
Tue Oct 16, 2012 2:22 am
Forum: Libraries and Tools
Topic: L3D - The Starts of a 3D Lib
Replies: 53
Views: 34820

Re: L3D - The Starts of a 3D Lib

OK cool :) Please share ideas and thoughts as you go. Yes, that's probably because it's the simplest way to rotate an object without rotation matrices. It's not a new trick. Oh wait.... I think yours look a bit like mine... http://bb.waratteka.net/viewtopic.php?f=21&t=573 Notice, that is 8 month...