Search found 77 matches
- Tue May 15, 2012 11:21 pm
- Forum: Support and Development
- Topic: Weird 3d rotation problems
- Replies: 8
- Views: 3209
Re: Weird 3d rotation problems
The formula is not just a simple return value. It calculates both a new x and z, or y and z value (depending if your rotating on the x or y axis). If you meant to put the math.floor()/ciel() around the new coord values, it will cause the next calculation for rotation to be way off. If I am mistaking...
- Tue May 15, 2012 6:57 pm
- Forum: Support and Development
- Topic: Weird 3d rotation problems
- Replies: 8
- Views: 3209
Re: Weird 3d rotation problems
u may want to read the whole post so you know what ur talking aboutmonkyyy wrote:u may want to post the whole code so people can see what ur talking about
Perhaps you mean a .love file?10$man wrote:Here's the full code:
Here you go:
- Mon May 14, 2012 9:34 pm
- Forum: Support and Development
- Topic: Weird 3d rotation problems
- Replies: 8
- Views: 3209
Weird 3d rotation problems
Hey guys, I was working on a 3d engine-ish kinda thing and I am running into weird problems. Well the object is spinning on the Y access it gets smaller and smaller in width, and when it spins on the X axis it gets smaller and smaller in height... I have no clue why that is... Here's the full code: ...
- Sun May 13, 2012 2:50 pm
- Forum: Libraries and Tools
- Topic: DEFract 0.5 - 3D fractal explorer. Now with GUI!
- Replies: 53
- Views: 34163
Re: DEFract 0.3 - A 3D fractal explorer
Darn Canvases
This looks really impressive though! I'm about to go do some research on this
This looks really impressive though! I'm about to go do some research on this
- Sun May 13, 2012 2:38 pm
- Forum: Support and Development
- Topic: Angle of gamepad stick
- Replies: 5
- Views: 3782
Re: Angle of gamepad stick
Hi. How to get the angle of gamepad stick? Thanks for replies. You wouldn't read the analogs as an angle, unless your talking about which direction your pushing the analog stick in. If that's the case you could do something like this: math.atan2((deadzone.y - current_position.y), (deadzone.x - curr...
- Mon Apr 23, 2012 8:25 pm
- Forum: Support and Development
- Topic: Question about Shearing images
- Replies: 4
- Views: 1932
Re: Question about Shearing images
Love just uses plain old linear algebra and feeds a matrix to OpenGL. Thank you! This is what I was looking for. One more question on this topic. If I put in 1 for X then the shearing would set each pixel by y = 1 * x? If I put in 2 then y = 2 * x? Is that correct? If this is the case, then it woul...
- Sun Apr 22, 2012 10:50 pm
- Forum: Support and Development
- Topic: Question about Shearing images
- Replies: 4
- Views: 1932
Question about Shearing images
Hello, I am new to these forums and first of I would like to say I find Love (sorry, can't put that little O thing) to be an excellent scripting language! I am moving to this from PSP lua, So I already have the basics of how this works. But I had a project that a psp simply couldnt handle and I want...