Search found 66 matches
- Tue Nov 25, 2008 7:34 am
- Forum: Games and Creations
- Topic: Garfield on Crack
- Replies: 5
- Views: 5539
Re: Garfield on Crack
Whoa wtf
- Tue Nov 25, 2008 5:59 am
- Forum: General
- Topic: LÖVE! On an iPod touch?
- Replies: 8
- Views: 6865
Re: LÖVE! On an iPod touch?
Hmm, the PSP lua thingy guy already ported his "engine" to the iPod touch/ iPhone:
http://apple.qj.net/Lua-v5-1-3-for-iPho ... aid/112780
So why not do the same with löve
http://apple.qj.net/Lua-v5-1-3-for-iPho ... aid/112780
So why not do the same with löve
- Tue Nov 25, 2008 12:01 am
- Forum: Libraries and Tools
- Topic: ËNVY (LÖVE Framework)
- Replies: 86
- Views: 67340
Re: ËNVY (LÖVE Framework)
Sure, but it's a little more than just utility functions, it needs further implementation. You basically have to add all shapes and remove em before they get removed. Dunno, we'll find a good solution :) I'll add a quick and nasty quadtree thingy to speedup shadow-ray-collision-detection, so you can...
- Mon Nov 24, 2008 11:53 pm
- Forum: General
- Topic: Can we see the current changelog for 0.5.1?
- Replies: 9
- Views: 13722
Re: Can we see the current changelog for 0.5.1?
I bet there will be a 0.6 instead of a 0.5.1 as we're asking for a lot of changes / updates
- Mon Nov 24, 2008 11:25 pm
- Forum: Support and Development
- Topic: Making a flashlight
- Replies: 12
- Views: 8425
Re: Making a flashlight
Like I mentioned here: http://love2d.org/forum/viewtopic.php?f=5&t=172&start=30#p2849 I've been working on some kind of shadow system. I've got to the following state today: ( Yes, that's Kudomiku's game "Wrath" wrath_with_shadowsys.JPG I'll add directional lighting so you can also...
- Mon Nov 24, 2008 10:29 pm
- Forum: Libraries and Tools
- Topic: ËNVY (LÖVE Framework)
- Replies: 86
- Views: 67340
Re: ËNVY (LÖVE Framework)
Hey Kudomiku, I just came across a problem with doing maths on a shape's points. And since the getPoints() function returns a stack rather than a table I wrote a small util function: local function getShapeTable( ... ) local result = {} for i = 0, ( math.floor( #arg / 2 ) - 1 ) do local x = arg[i*2 ...
- Sun Nov 23, 2008 9:18 am
- Forum: Games and Creations
- Topic: WRATH (Zombie Survival)
- Replies: 38
- Views: 19493
Re: [7 Deadly Sins] Wrath (Zombie Survival)
Nice, even tho It keeps randomly crashing when a zombie hits me :S
- Sun Nov 23, 2008 2:25 am
- Forum: Libraries and Tools
- Topic: ËNVY (LÖVE Framework)
- Replies: 86
- Views: 67340
Re: ËNVY (LÖVE Framework)
I did some of the stuff you mentioned, but it's time to get some sleep now
I'll rewrite my player object tomorrow/later and cleanup my code
I'll rewrite my player object tomorrow/later and cleanup my code
- Sun Nov 23, 2008 1:46 am
- Forum: Libraries and Tools
- Topic: ËNVY (LÖVE Framework)
- Replies: 86
- Views: 67340
Re: ËNVY (LÖVE Framework)
You should start writing down exactly what you changed :V
I'm having a hard time updating LöveZone from phase 6 to phase 8 D:
I'm having a hard time updating LöveZone from phase 6 to phase 8 D:
- Sun Nov 23, 2008 1:05 am
- Forum: Games and Creations
- Topic: WRATH (Zombie Survival)
- Replies: 38
- Views: 19493
Re: [7 Deadly Sins] Wrath (Zombie Survival)
I'd like to see some kind of grenade or shocker that either destroys or just stuns all zombies around you
Anyway, nice progress. Notepad++ ftw!
Anyway, nice progress. Notepad++ ftw!