Search found 1558 matches

by Roland_Yonaba
Sun Aug 07, 2011 7:17 pm
Forum: General
Topic: Fast Collisions Using Pixels colors
Replies: 0
Views: 1763

Fast Collisions Using Pixels colors

Hi all, Well, I didn't really know where to post it, then I chose this section. Maybe a lot of you might have heard about collisions using pixels colors. I've used this, and it works fine...But in most of the cases, it generally ends up making your game going sloooow... So, if you want something sim...
by Roland_Yonaba
Sun Aug 07, 2011 6:52 pm
Forum: General
Topic: Who's the youngest here?
Replies: 38
Views: 12318

Re: Who's the youngest here?

21 for me...
by Roland_Yonaba
Thu Aug 04, 2011 2:25 pm
Forum: Libraries and Tools
Topic: LuAstar, a simple A* pathfinding class
Replies: 37
Views: 18904

Re: LuAstar, a simple A* pathfinding class

Yeah, i've defined the code that way...
But never mind, you can refactor the setInitialNode() method for your own purposes.
Thanks, you all.
by Roland_Yonaba
Thu Aug 04, 2011 1:02 pm
Forum: Libraries and Tools
Topic: LuAstar, a simple A* pathfinding class
Replies: 37
Views: 18904

LuAstar, a simple A* pathfinding class

Hi, I've been working on a implementing Astar pathfinding algorithm for a basic real time strategy I will start working on in a few. Then I wanted to share the results it with all those who might be interested in. I have used Patrick Lester tutorial (on Polyalmanac ) on A-star pathfinding and Amit's...
by Roland_Yonaba
Thu Aug 04, 2011 9:30 am
Forum: Libraries and Tools
Topic: WeaverOOP - A budding OOP library
Replies: 13
Views: 4619

Re: WeaverOOP - A budding OOP library

LuaWeaver wrote:But how do the metatables work with this? That's what I need to know.
I'll strongly recommend PIL, especially chapter 13. You will find useful explanations there.
by Roland_Yonaba
Mon Jul 25, 2011 8:11 am
Forum: General
Topic: my idea
Replies: 21
Views: 8112

Re: my idea

Maybe you'll be interested in one of my previous creations...
Written in Lua, for PSP, using LuaPlayerHm.
Age of Nations
by Roland_Yonaba
Wed Jul 20, 2011 10:34 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1510846

Re: What's everyone working on? (tigsource inspired)

I'm going to have to see the Raycasting example in person. I've seen way too many that look like crap and none that have ever looked as smooth as Wolfenstein. (Not talking about the textures. I'm talking about the wall lines.) Well, my example was directly based on this one . I just re-wrote this u...
by Roland_Yonaba
Mon Jul 18, 2011 8:06 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1510846

Re: What's everyone working on? (tigsource inspired)

Just wrote a raycasting ....

Image
by Roland_Yonaba
Thu Jul 14, 2011 4:36 pm
Forum: General
Topic: Deal with combos ...
Replies: 5
Views: 1735

Re: Deal with combos ...

You're definitely right...and I'm pretty sure it saves a lot of ressources that running a for loop anytime keypressed callback is triggered. Well, I think I'm up for a key-pairs table...But i'll use simple strings, instead of functions. Here's the whole code. local combos = {['aabb'] = 'aabb - Aweso...
by Roland_Yonaba
Thu Jul 14, 2011 2:50 pm
Forum: General
Topic: Deal with combos ...
Replies: 5
Views: 1735

Re: Deal with combos ...

Well, i'am not a genius... So what do you think of that snippet ? Can I improve this ? How ? local combos = { 'aabb', 'abab','ccded','zzeru' } local message = 'waiting for combo' local sequence = '' local refresh = 0 function love.update(dt) refresh = refresh+dt if refresh > 1.5 then refresh = 0 seq...