Search found 153 matches
- Mon Sep 21, 2009 5:25 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1011978
Re: Avatars: OBEY!
I obey.
- Mon Sep 21, 2009 5:22 pm
- Forum: Support and Development
- Topic: 0.6.0 physics changes?
- Replies: 8
- Views: 5112
Re: 0.6.0 physics changes?
It was working fine in 0.5.0, but I poked at it a bit. essentially the line is just
body:getLocalPoint(x,y)
not including a body value obviously makes it fail, but I tried only putting one argument inside the parens and I ended up with this:
body:getLocalPoint(x,y)
not including a body value obviously makes it fail, but I tried only putting one argument inside the parens and I ended up with this:
- Mon Sep 21, 2009 12:34 am
- Forum: Support and Development
- Topic: 0.6.0 physics changes?
- Replies: 8
- Views: 5112
0.6.0 physics changes?
Hi, I'm new to the forum but have been working with LÖVE for a month or 2. The 0.6.0 release is quite exciting to me as I understand several physics bugs have been fixed, So I decided to switch my existing project over. Only problem is getLocalPoint and getWorldPoint both return the same error: &quo...