Search found 55 matches
- Thu Mar 24, 2011 11:49 pm
- Forum: Libraries and Tools
- Topic: Öscillofun
- Replies: 29
- Views: 29791
Re: Öscillofun
Holy god!
- Thu Mar 24, 2011 11:16 pm
- Forum: Support and Development
- Topic: Collision detection and many objects
- Replies: 7
- Views: 2663
Re: Collision detection and many objects
These shapes intrigue me. But I already have tables which contain the bullet data as well as the player's data. So I have to some how integrate the object data to those tables. player = { image = "playerImage.png", x = 120, -- The coordinates of the player's position during the game. y = 1...
- Thu Mar 24, 2011 4:52 am
- Forum: Support and Development
- Topic: Collision detection and many objects
- Replies: 7
- Views: 2663
Collision detection and many objects
Hello again, LÖVErs. In my little game I'm going to have many things flying across the screen. I have implemented a crude collision detection system but it is poor. I have looked into using the Hardon Collider, but what I need to do is go through a list of many objects (not software objects, but mor...
- Fri Feb 25, 2011 1:38 am
- Forum: Support and Development
- Topic: Trying To Make Windows Executable
- Replies: 10
- Views: 6095
Re: Trying To Make Windows Executable
Curse that dashed option for redistribution.
- Wed Feb 23, 2011 4:43 am
- Forum: Support and Development
- Topic: Checking for going off the screen
- Replies: 3
- Views: 1863
Re: Checking for going off the screen
Thanks for the input, guys.
- Tue Feb 22, 2011 5:49 am
- Forum: Support and Development
- Topic: Checking for going off the screen
- Replies: 3
- Views: 1863
Checking for going off the screen
Hello again, LÖVErs. In my little game I try to determine if some object (picture, enemy, what have you) has left the screen by checking to see if its "x" and "y" components are greater than the length and/or width. Is this a good way of telling this? How about for multiple objec...
- Mon Feb 14, 2011 7:47 pm
- Forum: Support and Development
- Topic: AnAL and animations that look white
- Replies: 3
- Views: 1603
Re: AnAL and animations that look white
Thanks, middlerun.
- Sat Feb 12, 2011 10:56 pm
- Forum: Support and Development
- Topic: AnAL and animations that look white
- Replies: 3
- Views: 1603
AnAL and animations that look white
Hello again, LÖVErs. I have been trying to use AnAL in my little game, and have hit a snag. Even when I try out the example code in the AnAL tutorial, it just shows a white box for the animation. I will admit that I used the provided explosion image in the tutorial, but it doesn't look like that suf...
- Sun Jan 02, 2011 5:55 am
- Forum: Libraries and Tools
- Topic: Forum Super Project - ÖRGY
- Replies: 15
- Views: 8581
Re: Forum Super Project - ÖRGY
MMOs are nice, but we need something simple, something that people can join in, yet also isn't so difficult to code (unless you wish to write up thousands of lines of code ;) ). How about something that the player makes, and other people can edit? Perhaps their little space, or even their own little...
- Fri Dec 17, 2010 9:14 pm
- Forum: Support and Development
- Topic: Now on to the menus...
- Replies: 2
- Views: 1254
Re: Now on to the menus...
Wow, didn't think I'd actually get a response from the guy who wrote it. So the menuPointer code actually does the coloring? Then I shall look into that. *Looks into that* Ah crap, I still can't get the darn thing to work. Even when I wrote code for a simple pointer it doesn't move. Here's the point...