Search found 36 matches

by hdon
Sat Mar 21, 2009 11:39 am
Forum: General
Topic: Is LÖVE really necessary?
Replies: 54
Views: 46592

Re: Is LÖVE really necessary?

SiENcE wrote:Oh yes i forgot. Maybe we can link them statically.
Maybe not. :x

NOBODY LOSES THEIR HEAD BECAUSE THE GAME THEY DOWNLOADED CONTAINS MORE THAN ONE FILE IN THE ZIP
by hdon
Sat Mar 21, 2009 11:29 am
Forum: General
Topic: Idea - Distorting Sprites
Replies: 31
Views: 20183

Re: Idea - Distorting Sprites

Xcmd wrote:There are plenty of 3D applications out there that seamlessly blend 2D and 3D easily enough. Let them be the ones you use. I like Love because it's just a 2D engine.
I like LÖVE because it has style. Any game platform recommendations in light of this?
by hdon
Sat Mar 21, 2009 11:09 am
Forum: Libraries and Tools
Topic: Map Save Tech Demo
Replies: 15
Views: 10193

Re: Map Save Tech Demo

It is true, however, that OpenGL face culling is enabled, which is useless for a game engine which only has 2D graphics. My understanding is that it speeds up the program significantly, as the backface of a given quad does not have to be rendered. It doesn't matter that we just use one plane in the...
by hdon
Fri Mar 20, 2009 9:32 pm
Forum: General
Topic: Conversations in games
Replies: 15
Views: 6049

Re: Conversations in games

Care to explain it? Maybe PM if people are offended by OT posting. Basically, to keep access private, you need keys that can't be guessed.[1] This rules out strings (and numbers and booleans), but anything that you can generate and store locally is fine. This is exactly what I thought you meant, an...
by hdon
Fri Mar 20, 2009 9:22 pm
Forum: Libraries and Tools
Topic: Map Save Tech Demo
Replies: 15
Views: 10193

Re: Map Save Tech Demo

For some reason polygons in love physics need to be placed in clockwise order for them to work. Haha, somehow I completely skipped over the word "physics." :brows: It is true, however, that OpenGL face culling is enabled, which is useless for a game engine which only has 2D graphics. Some...
by hdon
Fri Mar 20, 2009 4:22 pm
Forum: General
Topic: Idea - Distorting Sprites
Replies: 31
Views: 20183

Re: Idea - Distorting Sprites

Why not expose OpenGL fully? Abstraction. Learning curve. API size. You can provide more than one programming abstraction. OpenGL is deliberately designed to be very compatible with combining multiple programming abstractions. Citing learning curve is a false argument for a similar reason. API size...
by hdon
Fri Mar 20, 2009 2:56 pm
Forum: Games and Creations
Topic: Project GRIME
Replies: 15
Views: 12666

Re: Project GRIME

S-Rave wrote:Have a guess at which game using this "concept" art (made in 5 minutes..):

Image
FRIGGIN' AWESOME!
by hdon
Fri Mar 20, 2009 11:40 am
Forum: Libraries and Tools
Topic: Map Save Tech Demo
Replies: 15
Views: 10193

Re: Map Save Tech Demo

NOTE: For some reason polygons in love physics need to be placed in clockwise order for them to work. There for always do so until someone can figure out the math for me. (I am too lazy to do it.) It's probably because of clockwise winding and backface culling algorithms in opengl. :] You are corre...
by hdon
Fri Mar 20, 2009 11:32 am
Forum: General
Topic: Idea - Distorting Sprites
Replies: 31
Views: 20183

Re: Idea - Distorting Sprites

It seems like all you want is a lua binding for OpenGL, but as already stated above, that's not what LÖVE is. (all I have to say, really, I could write a complete essay about this fact, but I'll skip that) Well, as I said, this isn't how FOSS tends to operate. Be prepared for forking... EDIT I just...
by hdon
Fri Mar 20, 2009 11:30 am
Forum: General
Topic: Conversations in games
Replies: 15
Views: 6049

Re: Conversations in games

I have immediate practical applications for it, e.g. using the code walker tools to auto-generate private keys for instance variables, which is now a painful exercise and results in a sea of brackets.) I think I sorta follow that one. Care to explain it? Maybe PM if people are offended by OT posting.